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Construct 2 Release r246

This is an old Beta release! Download the latest Beta release instead here.

59.3 mb, Windows 8/Windows 7/Vista/XP

Tuesday, August 15, 2017

This build updates the Cordova exporter with two major updates:

  1. You can now build Construct 2 Cordova exports with Construct 3's mobile app build service!
  2. You can now also build C2 Cordova exports with the Cordova CLI for local builds.

This gives you a lot more flexibility in how you build Cordova apps. We don't immediately have documentation for both, but we plan to get something written up soon. However in brief: to build with C3's build service, simply zip the whole exported folder (which includes config.xml and config.js), open the Export Manager in C3, and click the 'Add archive' button. Once added you can select it and click the Build button. This will run it through the mobile app build service as if you had exported it from C3. Note this requires a C3 subscription. Alternatively if you have the Cordova CLI installed, you can simply run "cordova prepare" on the exported folder and proceed to build it like any other Cordova project. The Cordova CLI documentation is probably the best place to start for now, but we'll have more information up soon. Both these options should help you work around the fact the Intel XDK has now shut down their app build service. There is also, as ever, PhoneGap Build as another build service you can try.

There's one more change we've made for the Cordova exporter: it now defaults to Android 5.0+. You can still use Android 4.x - support for that hasn't been removed, this is simply a change to the default setting. We have done this since Android 5.0+ is now on 75% of all devices, and still rising. Android 4.x requires bundling Crosswalk which resulted in a large APK file, which was a common cause of complaints. Since Android 5.0+ does not need Crosswalk and is now available on three quarters of all devices, we have decided to make it the new default. So by default you will get a small APK file which still runs on a wide range of devices. Over time the share of Android 4.x will shrink further until it is no longer relevant in the market, as has already happened to 2.x and 3.x, so the need for Crosswalk will eventually be completely eliminated.



Cordova export is now compatible with the Construct 3 mobile app build service


Cordova export is now compatible with the Cordova CLI for local builds


Cordova export now defaults to Android 5.0+ to exclude Crosswalk (but you can still select a 4.x version if you want)


Platform behavior: 'Is by wall' is now true if the player has an obstacle directly above them

Bug Fix

Browser plugin: fullscreen mode could cause form controls to disappear


krishna rebel 151 rep

but how to make games plz

Saturday, August 26, 2017 at 7:24:39 PM
booogz 229 rep

After making changes to the behavior of the platform "'Is by wall" my game brole. Make the option up except for the right and left or tell me how to fix it. It's the same in version 3. It will be in all versions?

Monday, August 28, 2017 at 3:16:23 PM
baks 3,012 rep
quoted from luckyrawatlucky]
I did export to Cordova and I didn't find config.xml and config.js file in the exported folder

I have the same error, the config.xml and config.js files are exported to the folder you have the Source Code (.Capx)

Monday, August 28, 2017 at 4:42:25 PM
eruler69 177 rep

yeah but the problem is android system webview is so slow for games, specially for infinite runner and using system everytick, including webgl with cordova export and releasing with no extra engine size will be nice, something like gles.js

Saturday, November 25, 2017 at 1:01:38 PM

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