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Construct 2 Release r259

This is an old Stable release! Download the latest Stable release instead here.
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63.5 mb, Windows 8/Windows 7/Vista/XP

Monday, May 14, 2018

This is a stable update to incorporate fixes from r256, r257 and r258. As noted previously, we are only maintaining Construct 2 with bug fixes at this point. New features will only be added to Construct 3.

Since r255 the main improvements are:

  • Better handling of video and audio autoplay. This includes updates to work around Chrome 66's changes to autoplay policy which can prevent audio playback in old content. If you find your old games are muted in Chrome, export them again with this update and they should play audio correctly once the user has interacted with the page (i.e. a click, touch or key press).
  • Support for Xbox Live Achievements. This should allow games on the [email protected] programme to meet the publishing requirements.

In addition to that there are also a range of bug fixes, notably for a crash using savegames with Physics, and ensuring long-press on Android no longer triggers vibration.

A note about Cordova exports

Last year there were some changes around how mobile exports work. We still regularly see questions about this, so to reiterate, in 2018 these are our recommended options for publishing Cordova apps from C2:

  1. Use C3's mobile app build service to build C2 exports.
  2. Use a third-party build service like PhoneGap Build.
  3. Use the Cordova CLI. This is a free manual build tool that works offline. (This option is more appropriate for advanced users.)

Changelog

Change

(no changes since r258)


Comments

0
Paradox 41.8k rep

Thank you!

Monday, May 14, 2018 at 5:40:04 PM
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iceangel 33.5k rep

Thanks Scirra Team for new updates!!!!

Monday, May 14, 2018 at 6:41:41 PM
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suntank 1,556 rep

Thanks for the update!

Monday, May 14, 2018 at 8:59:20 PM
0
Stick production 181 rep

cool scirra!

Monday, May 14, 2018 at 11:10:43 PM
0
Peacock_Games 1,031 rep

Let me see the kids Sharon!!!

Tuesday, May 15, 2018 at 12:15:47 AM
1
Taz 1,276 rep

With release 259; now audio plays when using a keyboard, but if I start my game with a Logitech F310 controller; it won't play audio until I use the keyboard. It sounded like as soon as I clicked a keyboard button; the audio that would have played all played at the same time I think.

Tuesday, May 15, 2018 at 10:18:32 AM
0
Team EternaL 1,736 rep
Let me see the kids Sharon!!!
quoted from Skolas3654

Sounds tough!

There's still a minor issue with the commands "(X/Invert)On-screen" and same with on-layer, at the least, not working. The work-around is to use 'Else' with those to achieve the affect.

Tuesday, May 15, 2018 at 11:39:59 AM
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Ashley 202.1k rep

@Taz - that's a good point about using gamepad input. I think Chrome doesn't provide any way to unmute audio with gamepad input yet. I've raised this with Google.

Tuesday, May 15, 2018 at 12:45:12 PM
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Taz 1,276 rep
@Taz - that's a good point about using gamepad input. I think Chrome doesn't provide any way to unmute audio with gamepad input yet. I've raised this with Google.
quoted from Ashley

Thanks for responding. Would you know why I can't activate fullscreen in-game with that same controller, but can deactivate fullscreen with it? Keyboard has no problems either way.

Tuesday, May 15, 2018 at 1:22:15 PM
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Ashley 202.1k rep

It's the same reason: Chrome doesn't really treat gamepad input as an input event, which these features require to activate.

Tuesday, May 15, 2018 at 1:42:54 PM
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Taz 1,276 rep

Thanks. Hopefully you talking to Google will encourage them to add that.

Tuesday, May 15, 2018 at 2:04:54 PM
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Lordshiva1948 44.3k rep

Thanks, boys & Girls @Scirra

Tuesday, May 15, 2018 at 3:12:21 PM
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SERGIOManOwaR 7,974 rep

S**t my games are muted in chrome! i'll reupload, thanks for the revision!

Thursday, May 17, 2018 at 5:39:31 PM
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jobel 17.2k rep

tried Cordova exports option 1 with C2 and I get.....

"Build Failed. TypeError: Path must be a string. Received undefined."

Friday, May 18, 2018 at 8:09:14 PM
1
raster 805 rep

I just updated and absolutely none of my effects are rendering now. I have effects on my particles and on a magic mirror that no longer function. :( My layout is all screwed up (the background sprite I have is only showing half stretched in the editor but fully stretched in the game itself). What just happened? And what can I do to fix it?

Sunday, May 20, 2018 at 7:00:39 PM

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