New this build - a brand new animations system!
Sprites can now be animated. The picture editor isn't any more advanced - you still need to import images from disk. However, you can assemble images in to animations, add multiple animations, and organise animations in to folders. Classic used sub-animations and animation angles; Construct 2 has ditched these in favour of a simpler folder system. It's intended that you use events to set animations and simulate animation angles if necessary. C2 won't try to set any animations for you.
Copy and pasting animations and frames is still missing, but there are some controls to duplicate frames and animations. Also, there's a much-missed animation preview!
The new UI uses floating windows for animations and animation frames, rather than Classic's fixed animations bar. This lets you arrange them as you like, and resize them larger if you have a big monitor or lots of content.
For projects stored in folders, animations are saved as sequences of numbered PNG files. There's a different folder for each animation. For example, a Sprite object with an animation named "Foo" will have its frames stored under \Animations\Sprite\Foo\000.png, 001.png, 002.png... (remember C2 is counting everything from zero!)
The animations system is a large amount of new code. It might have bugs, and those bugs could cause your work to be lost. Please make sure you back up any important work before using this build. This is a good idea for all new releases, but this one especially. If I've made a mistake in the saving code you could lose some images, so please don't have images which are only stored in C2 projects. Back them up somewhere else first.
That's all for now! It's a big release, so expect bugs, which can be posted to our new Bugs forum.
Also, in the general chaos that is my life at the moment, I've not got this build's changelog right now. There's a bunch of other changes and fixes, but I can't remember them all, so I'll update the changelog in a few days with the rest of the details. Heh, sorry! Animations and export dialog were the main things, anyway.