New this build: hotspots! You can now change the point objects pivot around by placing the red marker in the animation editor for sprites. You can set different hotspots in different frames.
There's also some handy text expressions like tokencount and tokenat. On top of that, the usual slew of bug fixes, and some more performance improvements. Space Blaster on the site has been updated again to use the new faster runtime, but the difference is probably more subtle this time around.