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Construct 2 Release r62

There is a more up to date Stable Release! Download the latest Stable release instead here.

25.8 mb, Windows 8/Windows 7/Vista/XP

Thursday, October 13, 2011

New this build: 'ball' features have been added to the 'bullet' behavior, and two simple form controls. The text box is especially useful since there's currently no other way to get text input to a game, e.g. for hi-scores.

The form controls are native HTML form controls. They 'float' over the canvas - they're not actually part of the canvas - so you won't be able to display any objects on top of them. (That's not usually a concern anyway.)

On top of that, a solid batch of bug fixes and a few smaller additions. Families was due to be the next major feature, but we might have some interesting other projects coming up, so they might be postponed a few releases. It's definitely on the way though!



The features of Classic's 'Ball' behavior have been merged in to the 'Bullet' behavior. You can now add gravity to bullets and have them bounce off solids. Two new examples demonstrate this: 'bouncing balls' and 'bouncing bullets'.


Form control plugins: Text box plugin and Button plugin.


Common condition 'Pick nearest/furthest', and a new 'Pick Nearest' example.


Animation editor: holding shift and mirror/flip/rotate also affects entire animation, as with crop.


Animation editor: can reverse animation (right-click a space in the animation frames bar)


Physics: actions and expressions to set and get density, friction, elasticity, linear damping and angular damping, and 'set immovable'.


Event variables in the object panel and parameters dialog are now sorted alphabetically.

Bug Fix

Parameters dialog: did not list all event variables if you had over about 30

Bug Fix

Platform behavior: floating off the ground by 1px should be fixed now. Side effect: objects perfectly adjacent now no longer count as overlapping (e.g. two 32x32 objects 32 pixels apart).

Bug Fix

Touch: Touch.Y did not always work

Bug Fix

'Approx size' in the status bar had the wrong precision

Bug Fix

The editor preserves numbers with more than 6 digits of precision

Bug Fix

Array: float values for an index wouldn't set/get the right values

Bug Fix

Fade behavior: now fades using the object's opacity rather than always from 100

Bug Fix

Sprite: 'Set animation' in an 'On animation finished' event could stretch the object

Bug Fix

System: 'Pick random' and 'Pick Nth' may not have worked properly in some cases

Bug Fix

Picture editor: 'crop' sometimes offset the origin, image points and collision mask by one pixel. Now it always preserves them exactly.

Bug Fix

Ribbon: 'clear event search' is now always enabled, so you can click it when switching tabs after searching.

Bug Fix

Sprite: 'Auto-mirror' and 'auto-flip' now work correctly when the object's origin is not centered.

Bug Fix

Triggers in subevents could break other events on rare occasions

Bug Fix

SDK: renderer.SetTexture(null) had no effect, making Fill() use a random texture


edisone 18.4k rep fast ?? tnx tnx tnx ^^

Thursday, October 13, 2011 at 3:35:01 PM
Przemek32767 25.4k rep

Finally we have a way to input text! It's great you added this.

Thursday, October 13, 2011 at 3:49:19 PM
TehLulzinator 4,214 rep

Bouncy bouncy. :) The animation editor additions are great! So is the "pick nearest" function.

The article on Construct 2's architecture really did clean some things up for me!

Thursday, October 13, 2011 at 3:53:16 PM
SullyTheStrange 6,117 rep

Very nice, very nice! Nice to see two of the bugs I found in the list there! :D

Thursday, October 13, 2011 at 3:53:56 PM
gaboduarte 13.8k rep

Wow, Input Text!
Just what I needed for my next project!

Now I have to find a way to use the iOS keyboard with Phonegap... hmmm :D

Just found this:
Will I be able to set the form's "type"?
Sorry for asking, but I'm at work right now so I can't check it by myself :P

Thursday, October 13, 2011 at 3:57:29 PM
Jailson 12.9k rep

Wow! So fast! Each day I admire more you guys!

Thursday, October 13, 2011 at 4:09:58 PM
zenox98 62.9k rep

Awesome. Just awesome.

Thursday, October 13, 2011 at 4:37:52 PM
amarcelo 5,689 rep

Thanks again !!!!!! Excellent work !!!

Thursday, October 13, 2011 at 5:16:00 PM
Kyatric 76.0k rep

Pretty nice update, once again.
I took a quick look at the new examples. Pretty good too.

Also, @Ashley, did you change something on the performance of the runtime ?
It seems to run even better than it did so far on FireFox !
If you didn't, maybe it has to do with the fixing of some bug.

Also for quick prototyping and "applicating" the editbox and button are cool objects. The fact that they float over the canvas could even allow for cool forms in C2.

Anyway, top update again. All praises.

Thursday, October 13, 2011 at 5:21:14 PM
vidi 5,058 rep

WOW, what for nice new features !
Thank you !!!

Thursday, October 13, 2011 at 5:24:26 PM
mercy 6,330 rep

Rapid updates. You guys are displaying exemplary work ethics!

Thursday, October 13, 2011 at 5:55:49 PM
ludodesign 30.9k rep

Wow... a lot a new things.. cool cool

Thursday, October 13, 2011 at 6:11:37 PM
MF_NOIR-FLUO_FM 7,041 rep

Ball, Text, Button.... Nice new features :) I see there are 2 (real) updates a week ! ! ! Great!

Thursday, October 13, 2011 at 6:11:41 PM
danny 6,018 rep

Yay!. Thanks. The text stuff looks really interesting.

Thursday, October 13, 2011 at 6:36:25 PM
CoolCatGames 3,570 rep

Form controls, just what I needed.


Thursday, October 13, 2011 at 6:41:36 PM

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