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Construct 2 Release r73

This is an old Beta release! Download the latest Beta release instead here.

27.3 mb, Windows 8/Windows 7/Vista/XP

Saturday, December 24, 2011

Happy holidays all! Just in time for Christmas we've got a new release for you.

At Scirra we prioritise bug fixes and getting things right over big new features. That's why there's still no Families system yet. We know many of you are desperate for the Families system, and we hope to be getting that sorted in the early new year! It's a complex feature though, and is likely to have a few hiccups of its own in the first few releases, so we really think it's better to get things shipshape before taking on a bigger feature. I hope you agree! Anyways, rest assured we will be getting round to it soon, and enjoy the festive season!



Layout view: a balloon tip appears when you delete the last instance of an object type, notifying you that it is not yet completely removed from the project (you must use the Project Bar to completely remove object types).


HTTP server for preview: some users were still having issues getting the HTTP preview mode to work. To try and resolve this there's a new experimental feature: if the server can't start Construct 2 will offer to configure your computer for you to try and fix it. I don't know if it will work (the HTTP server has always worked for me) but let me know if this fixes HTTP server for you.


Platform movement: 'Is by wall' condition - detect walls to left or right of player


Car movement: actions and expressions to set and get the steer speed, drift recover and friction


System: Go to layout by name


Audio: Play audio by name


Common condition: pick top/bottom instance by Z order


Event groups cannot now use the same name in an event sheet. This should prevent any confusion over whether or not groups are active.


Export to Chrome Web Store: if selecting a Packaged app, .m4a files are not exported (only the .oggs), since only the Chrome browser will be using the app. This is handy for staying under the 10mb limit for packaged apps. Hosted apps still export both, since you can visit the app URL in another browser.


Updated help URLs for plugins and behaviors in the Properties Bar and Event Sheet View. They all now point to the right places, although some manual entries are still missing.

Bug Fix

Parameters dialog could crash using unicode (e.g. russian text) in expressions

Bug Fix

Arcade: games with unicode object names (e.g. russian text) sometimes did not work when uploading to the arcade

Bug Fix

Renaming objects could sometimes cause errors on preview. (Hopefully this also fixes the 'cannot find project file for animation frame' issue as well, but I have never been able to reproduce that so cannot know for sure.)

Bug Fix

Button and TextBox: text didn't show in the editor

Bug Fix

Loading bar for exported projects didn't take in to account the file size after converting to JPEG/recompressing PNGs - should now more accurately reflect the progress

Bug Fix

Physics: resizing physics objects at runtime with an off-center origin resized the object as if it had a centered origin

Bug Fix

Physics: setting properties like elasticity or damping would stop the object if moving

Bug Fix

Export to Chrome Web Store: the exported manifest file was not correct if choosing a hosted app

Bug Fix

Form controls did not display at the right position if the game was scaled

Bug Fix

On rare occasions using a conditional expression (?:) could cause check failure on preview

Bug Fix

Start page: long filenames wrap a bit better in the recent projects list

Bug Fix

WebGL mode: sometimes made the page vertically scroll when it didn't need to

Bug Fix

Layer property no longer shown if instances from multiple layouts selected - could cause check failure setting it in this case

Bug Fix

Check failure undoing while editing a property in the properties bar

Bug Fix

Black-background PNGs on export with PNG recompression enabled should be fixed now


Detection of 256 color images on export and automatically converting them to smaller PNG-8s (if PNG recompression is enabled).


Recursive triggers should now be supported. (This probably only affects third party plugins, specifically Function.)


onzephyr 9,962 rep

happy holidays!

Saturday, December 24, 2011 at 2:43:24 AM
wgfunstorm 5,486 rep

"pick top/bottom instance by Z order"


Saturday, December 24, 2011 at 2:44:10 AM
pkeod 3,565 rep

Merry Happy!

Saturday, December 24, 2011 at 2:45:15 AM
Andrex 3,753 rep

"WebGL mode: sometimes made the page vertically scroll when it didn't need to"

Ah, glad to see this fixed, was annoying.

"Platform movement: 'Is by wall' condition - detect walls to left or right of player"

Ooh, walljumping is finally supported.

Saturday, December 24, 2011 at 2:47:40 AM
tap 4,394 rep

You added "System: Go to layout by name" - That is the perfect Christmas gift! I was just thinking today how I wished I could do that. Santa has nothing on Scirra! Thanks guys and Happy Holidays!

Saturday, December 24, 2011 at 2:56:21 AM
Kiyoshi 13.4k rep

Very nice Christmas release! Some annoying bugs fixed thanks ! I hope now i can activate png compression without it messing up the colors of the sprites :D

Saturday, December 24, 2011 at 3:02:40 AM
ludodesign 30.8k rep

Uhuu new new!

Saturday, December 24, 2011 at 3:03:17 AM
Kyatric 74.7k rep

Merry christmas Scirra Bros.
Thanks for the release/gift.

I'm OK with the "safe" policy of having a nice working as much bug-free as possible foundation before building up big features upon it.

Saturday, December 24, 2011 at 3:04:00 AM
Ulisses 9,473 rep

Merry christmas to all!

Saturday, December 24, 2011 at 3:39:46 AM
mammoth 9,628 rep

This is so awesome! Every week feels like Christmas!

Saturday, December 24, 2011 at 3:43:30 AM
mammoth 9,628 rep

Also is the is by wall feature meant for wall jumping?

Saturday, December 24, 2011 at 3:45:29 AM
Velojet 21.2k rep

A marvellous Christmas present! LIke Andrex, I'm particularly glad to see 'Is by wall' condition added to Platform movement.

Season's greetings to Ashley, Tom and fellow Constructors!

Saturday, December 24, 2011 at 3:59:03 AM
Noga 7,185 rep

Thanks for the release, no rush on families, enjoy holidays.

Saturday, December 24, 2011 at 4:05:47 AM
rexrainbow 164.6k rep

Thank you for the SDK enhancement

Saturday, December 24, 2011 at 4:10:26 AM
Inf3rnal 13.8k rep

Merry Christmas everyone! Thank you for this lovely update! I just bought the standard edition!

Cheers! :3

Saturday, December 24, 2011 at 4:29:15 AM

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