Don't Miss Out

Follow us now so you don't miss new releases!

Lightning Draw


30.984 seconds


33.18 seconds


54.007 seconds

For the first 3 people to download this release!

Quick Draw


2m 44s


2m 0s


3m 60s


3m 2s


3m 10s


3m 16s


3m 27s


5m 50s

Be one of the first 15 people to download this release!

Construct 2 Release r90

This is an old Stable release! Download the latest Stable release instead here.

28.1 mb, Windows 8/Windows 7/Vista/XP

Friday, May 11, 2012

New this build: support for appMobi's directCanvas! This accelerates Construct 2 games to native-like performance, fully using the device's graphics card. To try it, export to appMobi and select Use directCanvas in the dialog that pops up. You can also switch it to use phone browser to make it work like it did before, but performance is likely to be significantly worse. As with CocoonJS from r89 this is an early release and there are likely to be problems. We'll be working over the next few releases to make sure everything is working smoothly.

The directCanvas export is currently for iOS only, and CocoonJS currently only has an Android launcher. However, both are planning to support both platforms (appMobi are planning directCanvas for Android, and Ludei are planning CocoonJS for iOS). So hopefully once the integration is sorted there will be plenty of options to make native-performing mobile games. At last! We're a little behind on documentation, but this will be following shortly.

This is also a stable update. If you're upgrading from the last stable release r84, be sure to check the intervening changelogs to see all changes made since. This includes, in brief:

  • r85 (21 changes): improved fullscreen support, PhoneGap improvements, usability improvements
  • r86 (15 changes): new event features including OR blocks and Else (see Guide to Construct 2's advanced event features)
  • r87 (17 changes): support for XML and JSON, and new folder-organised event dialogs
  • r88 (18 changes): bug fixes and usability improvements
  • r89 (15 changes): export to CocoonJS, detection of SwiftShader (Chrome's software renderer for WebGL) and falling back to canvas 2D instead

Please note there's currently a problem on PhoneGap Build: they recently updated to PhoneGap 1.7, and this seems to crash on startup for Android. This appears to be a problem with PhoneGap and I've reported to them. I'm not sure if other platforms are affected, but Windows Phone 7 doesn't appear to be. You can work around it by setting the PhoneGap version to 1.6.1 for the time being, and hopefully the issue will be resolved shortly.



Export to appMobi's directCanvas. Make native-performance apps for iOS.


Upgraded Closure Compiler to latest version. (Last time I did this it broke minified exports, but I checked and it works this time.)


kentkan 1,769 rep

It's great to see it... getting better and better!!!

Friday, May 11, 2012 at 2:27:04 PM
Wink 11.3k rep

Nice update! I'm looking forward to seeing appMobi support Android directCanvas soon, I hope :) Or I will have to start saving for an ipad :D

Friday, May 11, 2012 at 2:37:38 PM
Mulkaccino 7,316 rep

Always nice to have a little stability in our lives.

Friday, May 11, 2012 at 3:14:15 PM
SointulArt 7,074 rep

Thank you!

Friday, May 11, 2012 at 3:25:11 PM
GearGames 5,841 rep

@Ashley this could be good if there where image drawing tools and tilesets (new idea) :D

Friday, May 11, 2012 at 4:01:34 PM
onzephyr 9,962 rep

well done.

Friday, May 11, 2012 at 4:06:44 PM
TELLES0808 23.0k rep

The best part, I downloaded it in 2 seconds =]

Friday, May 11, 2012 at 5:07:16 PM
anthonykojima 10.1k rep

OK guys, looks like you want me to say it again...
"I'm sorry but You're just awesome!". You just made my day. Thanks so much for this stable release.

Friday, May 11, 2012 at 5:29:24 PM
farsmile90 10.9k rep

Thank scirra for your great upgrade again ! !

Friday, May 11, 2012 at 5:30:39 PM
Basseman 3,494 rep

I'm out of words, noone works harder than the Scirrateam.

Cheers guys !!

Ps, how do i use the directcanvas thingy, do i need to download something or have an account at appmobi ?


Friday, May 11, 2012 at 5:32:35 PM
ludodesign 30.8k rep
Friday, May 11, 2012 at 5:42:11 PM
clockler 1,020 rep

Just a note - you've got some bork on the link for r88. The closing quote is a 2, so the link is overflowing and eating r89's link as well. Feel free to remove this evidence once it's fixed ;)

Friday, May 11, 2012 at 5:48:21 PM
McKack 9,481 rep

Holy performance Batman!

Friday, May 11, 2012 at 5:56:24 PM
arevirlegna 3,809 rep

This is a great update and a good move for C2. AppMobi services (push notification, in-game purchases, tapjs, etc) offer a viable channel for those interested in creating C2 games for mobile devices.

Awesome work guys.

Friday, May 11, 2012 at 6:08:40 PM
Azu 4,569 rep

So, when will we get an EXE exporter? Once that happens, I'll look into buying C2.

Friday, May 11, 2012 at 6:36:23 PM

Leave a comment

Everyone is welcome to leave their thoughts! Register a new account or login.