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Lightning Draw

robins

24.367 seconds

Candescence

45.973 seconds

edisone

53.96 seconds

For the first 3 people to download this release!

Quick Draw

robins

1m 12s

inkBot

1m 12s

Guest

1m 29s

Guest

2m 32s

Guest

2m 33s

Guest

2m 34s

Chipz

2m 48s

McKack

2m 16s

Guest

3m 32s

zoorocket

3m 38s

Be one of the first 15 people to download this release!

Construct 2 Release r95

This is an old Stable release! Download the latest Stable release instead here.
Download

28.2 mb, Windows 8/Windows 7/Vista/XP

Friday, June 15, 2012

This build is a stable release update. It only has minor changes since the last beta, r94. If you're upgrading from the last stable release r90, be sure to check all the changelogs in between to see all changes made since r90. This includes, in brief:

  • r91 (18 changes): family behaviors, support for letterbox fullscreen modes, a new Dictionary data storage plugin
  • r92 (20 changes): support for importing project files, automatic spritesheeting on export, support for iOS retina displays, performance improvements
  • r93 (12 changes): support for loader layouts so you can make custom loading screens, Sprite and Tiled Background can load images from a URL
  • r94 (22 changes): new User Media plugin beta to access the user's webcam (Chrome 21+), support for snapshotting the canvas, Windows 8 Metro apps support updated for the latest Windows 8 Release Preview, lots of smaller plugin and behavior improvements

Please note the following breaking changes since r90:
r91 - the way parallax layers are positioned is now calculated slightly differently to prevent misalignment. However, this may require changes in existing projects. A common problem is positioning a sprite at WindowWidth / 2 no longer places it in the middle of the display; for that you need to use the new viewport expressions and write (ViewportLeft("Layer") + ViewportRight("Layer")) / 2.
r94 - the Bullet behavior no longer updates the angle of motion if the object angle is changed and its 'Set Angle' property is 'No'. You may need to add a separate 'Set angle of motion' action in the Bullet behavior, or just change the 'Set Angle' property to 'Yes'.

As always, we strongly recommend all users upgrade to the latest stable release. This will prevent you from running in to bugs and other problems we've already fixed.

Image editor improvements are scheduled next. Over the next few weeks we'll begin adding image editor tools and other improvements in the coming beta releases.

Changelog

Change

Button, Text Box: now automatically adjusts the font size depending on the layer scale

Bug Fix

Fix from r94 "Using global objects on loader layouts (including Array and input plugins like Keyboard) did not work properly" was not actually fixed. Should be working now.

Bug Fix

Sin behavior: made object disappear if the period was 0

Bug Fix

Importing GameMaker .gmx projects now also supports the format used by GameMaker Studio.


Comments

10
edisone 18.3k rep

HURRAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYY ^^

Friday, June 15, 2012 at 1:03:56 PM
5
EnglishAcorn 16.6k rep

Thank you. :)

Friday, June 15, 2012 at 1:09:26 PM
4
Farrok 3,254 rep

currently installing...

thank you :D

Friday, June 15, 2012 at 1:13:11 PM
5
TELLES0808 22.3k rep

Awesome News, how GMakers will feel with Our potential now!? ^^

Friday, June 15, 2012 at 1:19:23 PM
4
NRABrazil 8,878 rep

Great news!!!

To infinity and beyond!!!

Friday, June 15, 2012 at 1:20:58 PM
9
glerikud 20.7k rep

Awesome! Right now I'm forming my developer group. All thanks to Scirra.

Friday, June 15, 2012 at 1:21:16 PM
2
felixsg 8,924 rep

Thanks very much

Friday, June 15, 2012 at 1:58:27 PM
2
PixelAmp 4,487 rep

Yay! Letterbox!!

Friday, June 15, 2012 at 2:28:56 PM
2
PNTR 6,084 rep

Great work!

Friday, June 15, 2012 at 4:03:18 PM
2
SointulArt 7,037 rep

Thank you!

Friday, June 15, 2012 at 4:33:21 PM
2
ludodesign 30.3k rep

Uhuuuuuuuuuu Stable! \o/
I am happy now \o/

Friday, June 15, 2012 at 4:47:42 PM
2
farsmile90 10.4k rep

Great job again !!!

Friday, June 15, 2012 at 5:40:44 PM
2
ethan0004 12.9k rep

nice job! :D

Friday, June 15, 2012 at 5:47:57 PM
2
Animate 11.7k rep

Best and most complete update YET!, Awesome workkkk...

Friday, June 15, 2012 at 6:24:04 PM
2
SocalSam 3,909 rep

Who are you guys? This is amazing!

Friday, June 15, 2012 at 6:26:53 PM

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