Add
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Image editor: new brush drawing tool
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Add
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Image editor: new erasor tool (works the same as brush with transparent selected)
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Add
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Image editor: new line drawing tool
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Add
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Image editor: 'Tolerance' option for the flood fill tool
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Add
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Image editor: fields to type in the co-ordinates for both image points and collision poly points
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Add
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Image editor: new color picker tool (note: a shortcut for this is just to hold control and click a color with another tool)
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Add
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Families now have an overlay placed over their icon to help identify them as families
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Add
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Add
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Links to the Scirra Store in the editor
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Change
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The 'Preview mode' project property has finally been removed, along with the 'File' preview mode. All projects will now always use HTTP preview mode. This has been done because 'File' mode was almost completely useless - due to browser security limitations in 'File' mode, even the most trivial games would not work.
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Change
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Breaking change: the Bullet behavior no longer sets its angle of motion to the object angle on the first tick, if 'Set Angle' is 'No'. (If 'Set Angle' is 'Yes', this still happens.) Workaround if your game changes: add 'set angle of motion' actions, or change 'Set Angle' to 'Yes'.
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Change
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Image editor: new origin and imagepoint icons
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Change
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Export to CocoonJS: now exports a zip of all files, saving you having to manually zip them yourself
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Change
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The Text and Tiled Background objects have been enabled for directCanvas. They may not work in app-lab's 'test anywhere'/'test over wifi' until appMobi update it with support, but should work on iOS when building an app. A number of directCanvas bugs have also been fixed by appMobi (similarly also won't be in applab until next update).
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Change
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The preview server may have been responsible for hanging or crashing when exiting Construct 2. Changes have been made to the shutdown process to make it more reliable, and this should fix some issues with closing Construct 2.
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Change
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Start page: simpler wording used for many of the links
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Change
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CocoonJS & directCanvas: the presence of the AJAX and Facebook plugins should no longer break the whole game. For now these plugins are disabled on these platforms until workarounds can be implemented.
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Change
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CocoonJS & directCanvas: the letterbox fullscreen modes have been disabled on these platforms because they are not supported - it will fall back to the ordinary Scale mode instead, until support can be implemented.
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Change
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CocoonJS: will log to the debug console whenever unsupported features are used. This includes using Text Box or Button controls, trying to set web fonts, using WebStorage session storage, and requesting or exiting fullscreen. Hopefully this will make it easier to find which parts of your project are not supported. (Enable debug mode and press the FPS counter to open the debug console.)
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Change
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Improved error message if you have duplicate plugin or behavior IDs
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Bug Fix
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Could not type in to the properties bar while image editor was open (made it impossible to change animation speed)
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Bug Fix
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Exporting to directCanvas was broken in r98
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Bug Fix
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Physics: the 'Apply torque to position' action broke when minifying the project on export
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Bug Fix
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Physics: some very large objects with detailed collision polygons may not have collided properly
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Bug Fix
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Image points dialog: could not type 'I' in to name of image point in r98
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Bug Fix
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Firefox and Chrome should no longer prompt mysterious "Script error" alerts when previewing.
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Bug Fix
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Facebook plugin: could cause a javascript error if request for hi-scores failed (e.g. because not logged in)
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Bug Fix
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Sprite: fixed another possible error in 'Is overlapping' in OR blocks
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Bug Fix
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Duplicating a layout no longer duplicates the invisible instances of Array, Dictionary etc.
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