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Construct 2 Release r99

This is an old Beta release! Download the latest Beta release instead here.

28.6 mb, Windows 8/Windows 7/Vista/XP

Thursday, July 12, 2012

Just one build away from the triple-digits mark, release 99 brings new image editor tools and improved reliability on the mobile platforms CocoonJS and directCanvas. Please note that directCanvas support in 'Test anywhere' and 'Test over wifi' won't yet work until appMobi update the 'applab' app, which should happen in the next few weeks. However you should be able to test it if you build an ad-hoc native app. CocoonJS also has a couple of known bugs including text objects always rendering at the same size and tiled backgrounds showing slightly too large, but these are already reported to Ludei. Watch out for future updates from Ludei which hopefully will correct these issues. As before both technologies are still works-in-progress so we hope to improve the integration and eventually drop the 'experimental' labels once everything is working smoothly.

Please also note the breaking change in the Bullet behavior. This affects mostly old projects, where 'Set Angle' used to default to 'No'. In this case, the angle of motion is no longer set to the object angle when the object is created. You may notice bullets flying off at the wrong angle. Changing 'Set Angle' to 'Yes' is the easiest way to fix it. In new projects, 'Set Angle' now defaults to 'Yes' so this should not be a problem in recent or future projects.



Image editor: new brush drawing tool


Image editor: new erasor tool (works the same as brush with transparent selected)


Image editor: new line drawing tool


Image editor: 'Tolerance' option for the flood fill tool


Image editor: fields to type in the co-ordinates for both image points and collision poly points


Image editor: new color picker tool (note: a shortcut for this is just to hold control and click a color with another tool)


Families now have an overlay placed over their icon to help identify them as families


Added a link to our YouTube channel to the start page


Links to the Scirra Store in the editor


The 'Preview mode' project property has finally been removed, along with the 'File' preview mode. All projects will now always use HTTP preview mode. This has been done because 'File' mode was almost completely useless - due to browser security limitations in 'File' mode, even the most trivial games would not work.


Breaking change: the Bullet behavior no longer sets its angle of motion to the object angle on the first tick, if 'Set Angle' is 'No'. (If 'Set Angle' is 'Yes', this still happens.) Workaround if your game changes: add 'set angle of motion' actions, or change 'Set Angle' to 'Yes'.


Image editor: new origin and imagepoint icons


Export to CocoonJS: now exports a zip of all files, saving you having to manually zip them yourself


The Text and Tiled Background objects have been enabled for directCanvas. They may not work in app-lab's 'test anywhere'/'test over wifi' until appMobi update it with support, but should work on iOS when building an app. A number of directCanvas bugs have also been fixed by appMobi (similarly also won't be in applab until next update).


The preview server may have been responsible for hanging or crashing when exiting Construct 2. Changes have been made to the shutdown process to make it more reliable, and this should fix some issues with closing Construct 2.


Start page: simpler wording used for many of the links


CocoonJS & directCanvas: the presence of the AJAX and Facebook plugins should no longer break the whole game. For now these plugins are disabled on these platforms until workarounds can be implemented.


CocoonJS & directCanvas: the letterbox fullscreen modes have been disabled on these platforms because they are not supported - it will fall back to the ordinary Scale mode instead, until support can be implemented.


CocoonJS: will log to the debug console whenever unsupported features are used. This includes using Text Box or Button controls, trying to set web fonts, using WebStorage session storage, and requesting or exiting fullscreen. Hopefully this will make it easier to find which parts of your project are not supported. (Enable debug mode and press the FPS counter to open the debug console.)


Improved error message if you have duplicate plugin or behavior IDs

Bug Fix

Could not type in to the properties bar while image editor was open (made it impossible to change animation speed)

Bug Fix

Exporting to directCanvas was broken in r98

Bug Fix

Physics: the 'Apply torque to position' action broke when minifying the project on export

Bug Fix

Physics: some very large objects with detailed collision polygons may not have collided properly

Bug Fix

Image points dialog: could not type 'I' in to name of image point in r98

Bug Fix

Firefox and Chrome should no longer prompt mysterious "Script error" alerts when previewing.

Bug Fix

Facebook plugin: could cause a javascript error if request for hi-scores failed (e.g. because not logged in)

Bug Fix

Sprite: fixed another possible error in 'Is overlapping' in OR blocks

Bug Fix

Duplicating a layout no longer duplicates the invisible instances of Array, Dictionary etc.


edisone 18.3k rep

tnx for new improvements ,and for all your good work...Scirra roxx ,as ever ^^

Thursday, July 12, 2012 at 3:02:14 PM
alspal 24.9k rep

Fantastic, thanks! So many nice new things and fixes. Also something nice to think about before I sleep.

Thursday, July 12, 2012 at 3:06:09 PM
glerikud 21.1k rep

Awesome as usual :)

Thursday, July 12, 2012 at 3:10:21 PM
superkew 4,270 rep

woo hoo yeah

Thursday, July 12, 2012 at 3:11:31 PM
tap 4,394 rep

How do you find time to sleep with all the updates/upgrades you've been pushing out lately? Great work. Thanks guys!

Thursday, July 12, 2012 at 3:15:50 PM
Nimtrix 8,452 rep

The new co-ordinate fields are very useful, great release as always Ashley!

Thursday, July 12, 2012 at 3:16:45 PM
GearGames 5,841 rep

Ashley, you're the best!

Thursday, July 12, 2012 at 3:22:11 PM
Kyatric 75.2k rep

The bug fixes are very appreciated.

Nevertheless I'm not a big fan of the new color for the origin point. I like the shape of the marker, but in red it was easier/more direct to see it (in contrast over most colors).
It is a matter of tastes of course, but I feel like I'll be searching for this spot more than once from now on.

The coordinates text boxes are a very nice addition too.

Great job as usual.

Thursday, July 12, 2012 at 3:24:19 PM
HowieRaisin 4,969 rep

Fastest update cycle anywhere!

Thursday, July 12, 2012 at 3:25:30 PM
TELLES0808 23.0k rep


Thursday, July 12, 2012 at 3:29:02 PM
Black2key 4,257 rep

Oh Scirra, please let us disable the "Scirra Store" Button's. I already bought the program and that BIG FREAKING BUTTON only wastes space, you don't click on the store button more than once or twice, why do we need to see them all the time?
Imho, it distracts because every time I see that thing I have the feeling that I have to spend money again.
I don't know who had the Idea to implement that, it's totally inane.
Please Scirra, change that, or let us disable the buttons in the programm. Or better, let the people who haven't bought the program see it. Do atleast SOMETHING.


Thursday, July 12, 2012 at 3:29:45 PM
Nimtrix 8,452 rep

It can't be that big, I'm not even sure which button you're talking about, the one in the ribbon?

Anyway, the way I see it;
The more money is spent in the scirra store, the more money can be put into the development of C2. Not a bad thing imho.

I agree with the colour of the origin, I find it easier to spot when it's red. Although there's a white glow around it so it's not that bad.

Thursday, July 12, 2012 at 3:36:57 PM
Antylope 3,112 rep

Thanks fo the work! I hope the collision polygon fix works. I'll try it out

Thursday, July 12, 2012 at 3:46:01 PM
Black2key 4,257 rep

@Nimtirx Yup the button in the ribbon. There is a second one in the save menu. It's completely understandable to show that there is a store. Probably on the splash screen, or on the start menu. But not in the development environment where you should concentrate on your game. You dont NEED to see the button all the times. Every interface designer knows that this is a huge flaw. It just clutters the interace more, and hinders the user. ~

Thursday, July 12, 2012 at 3:55:50 PM
Animate 12.6k rep

Great work...almost at 100. The hardest working team on the html5 gaming front.

Thursday, July 12, 2012 at 4:02:41 PM

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