'PaperGolf' game hits ITUNES.

Show us your completed creations made in Construct 2

Post » Mon Dec 19, 2011 11:44 am

The 'Paper golf' test game I featured last month has been turned into
a HD Ipad and Iphone game)

The new game 'BOMB GOLF' features 18 HD holes , and is FREE to download from itunes.

Bomb Golf screen shots:


IPAD version
itunes link

IPHONE version
IPHONE

What are you waiting for..Its Free to download ! !

------------------------------------------------------

You can play the latest version of 'PaperGolf3' Construct Game here :

Improved graphics and sound effect

PaperGolf3


chrisbrobs2011-12-20 14:53:21
B
21
S
5
G
8
Posts: 1,215
Reputation: 7,834

Post » Mon Dec 19, 2011 12:42 pm

Great! Will download it on the iphone when it comes out!

How did you get around the audio issue?

Also is your game using the physics object because i heard that can sometimes be a issue with ios aswell..?
B
30
S
13
G
7
Posts: 740
Reputation: 8,044

Post » Mon Dec 19, 2011 4:12 pm

Very good job! Did you find phone gap easy to use?
B
76
S
12
G
7
Posts: 412
Reputation: 9,308

Post » Mon Dec 19, 2011 6:21 pm

@chrisbrobs
you sir, are awesome. glad you stuck to that game and pushed it through. i really liked it, and saw it to be exactly where it is now.

please sir, if you find the time - a post morten of how you got it to the app store. i have a game there myself, that i originally made with gamesalad, although i had to totally strip it down because the engine could not do what i wanted to do, and i want to redo it with c2.

i'm sure any info you convey will help many here...myself including.

once again, congrats for publishing. it must be a great feeling. it was for me.harrio2011-12-19 18:21:54
B
81
S
32
G
23
Posts: 1,053
Reputation: 35,965

Post » Mon Dec 19, 2011 10:12 pm

Dude, nice game!
B
13
S
3
G
5
Posts: 286
Reputation: 3,193

Post » Mon Dec 19, 2011 11:13 pm

[email protected]
Great! Will download it on the iphone when it comes out!
How did you get around the audio issue?
Also is your game using the physics object because i heard that can sometimes be a issue with ios aswell..?

[email protected]
Very good job! Did you find phone gap easy to use?

[email protected]
you sir, are awesome. glad you stuck to that game and pushed it through. i really liked it, and saw it to be exactly where it is now.
please sir, if you find the time - a post morten of how you got it to the app store. i have a game there myself, that i originally made with gamesalad, although i had to totally strip it down because the engine could not do what i wanted to do, and i want to redo it with c2.
i'm sure any info you convey will help many here...myself including.
once again, congrats for publishing. it must be a great feeling. it was for me.

[email protected]
Dude, nice game!



Thanks for your feedback/ questions guys. I should have made things a bit clearer in my first post.

The game that is available in itunes was made by a Company that produce iphone games and apps (using Cocos 2D framework)

Allthough i can take the credit for creating the original game using Construct 2 !

I did manage to produce working example's using the PhoneGap build (after many attempts).....but couldnt get any sounds to play.

Hope this clears up any confusion.

EDIT

The iphone version should be available for download from tomorrow.chrisbrobs2011-12-19 23:14:51
B
21
S
5
G
8
Posts: 1,215
Reputation: 7,834

Post » Tue Dec 20, 2011 9:52 am

good job !!!!
B
12
S
3
G
5
Posts: 174
Reputation: 4,018

Post » Tue Dec 20, 2011 11:51 am

@chrisbrobs,
so did you contract them to do the cocos2d version? i thought about using cocos2d a year ago, but objective-c ground & pounded me, and then tapped me out in the first round...lol.

the consortium really needs to sort out audio on html5, so developers can get to...well, you know - developing.
B
81
S
32
G
23
Posts: 1,053
Reputation: 35,965

Post » Tue Dec 20, 2011 1:47 pm

@chrisbrobs, i have a little question :

COCOS2D needs to have a MAC to works???
B
12
S
3
G
5
Posts: 174
Reputation: 4,018

Post » Tue Dec 20, 2011 2:48 pm


[email protected]

@chrisbrobs,
so did you contract them to do the cocos2d version? i thought about using cocos2d a year ago, but objective-c ground & pounded me, and then tapped me out in the first round...lol.

the consortium really needs to sort out audio on html5, so developers can get to...well, you know - developing.

No contract....I,m afraid (and it appears a lot of people are downloading it, so it must be popular)

If only i could have got the Construct / PhoneGap version working ! !



[email protected]

@chrisbrobs, i have a little question :

COCOS2D needs to have a MAC to works???

I'm not an expert but i think the answer is yes.


----------------------------------------------------

The IPHONE version has been released today, here's the link:


IPHONE VERSION


Free download !
B
21
S
5
G
8
Posts: 1,215
Reputation: 7,834

Next

Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 2 guests