'ROCKETS F*CKING EVERYWHERE' - Final Public Test

Show us your completed creations made in Construct 2

Post » Thu Dec 12, 2013 1:08 pm

Hello again! It is with high spirits that I announce my near-completion of my dodge-em-up, 'ROCKETS F*CKING EVERYWHERE' (The title isn't censored in the game, but I know the site doesn't like me swearing, soooo...)

The goal of the game is to dodge rockets and get a high score. This stunning and innovative gameplay spans over five stages, each with it's own chiptune-ish music track by Pitfall.

My plan is to either ask Ashley if it could be put on the scirra store ala 'Super Ubi Land', or try to self-publish it myself until I get enough money to afford a Greenlight submission. (I plan to sell it for, like, $3 or so. Pitfall and I have an agreement on how we will split the profit.)

For right now though, I think the game needs to go through one more testing phase to see if it works on others machines, try to figure out possible minimum/recommended system requirements, and hear/read what you guys think about the game or ideas of how I should handle selling it.

The version I am putting up has all stages unlocked. This is so people will be able to try out each state, but they will be relocked on the final release.

You can find a download for your OS (Windows, OSX, Or Linux) here

Let me know what you guys think. Thank you, and have fun! ;)

[Video of old version. I'll make a trailer at some point:]

[TUBE]http://www.youtube.com/watch?v=opE3FO4PBFM[/TUBE]Phobos0022013-12-13 01:12:43
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Post » Fri Dec 13, 2013 9:46 pm

Interesting
But you should reconsider changing the name a little ... Some people or sites might find it offending TGeorgeMihai2013-12-13 21:46:43
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Post » Sat Dec 14, 2013 11:56 pm

I'm aware of this. I might change the name at some point, but I wouldn't know what that would be. I'll have to think about it...

Unless you have any good ideas? :3Phobos0022013-12-14 23:56:58
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Post » Sun Dec 15, 2013 12:26 am

DUDE this looks AWESOME!
I'll have to give it a go when I get home from work.
also, don't change the name! it's part of the charm.
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Post » Sun Dec 15, 2013 2:42 am

Ah, thank you! I hope you have fun ^^ (All stages are unlocked for now for testing purposes. In the full release, you'll have to play in progression of the stages.)

Also, I was thinking of different names earlier and I couldn't think of anything that fit as well as the current one. If any publishers complain, I can negotiate an 'n-store title' so everything will be groovy :3
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Post » Wed Dec 18, 2013 10:54 pm

Aha! I managed to get the game on itch.io! http://bit.ly/1i8Nnx8

It's up for $3.00, but demos are available for those who want to try it.

Should I make a new thread for this, or should I modify the OP?Phobos0022013-12-21 01:57:12
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Post » Wed Dec 18, 2013 11:44 pm

You posted the wrong link to the itch.io ! Looks really good from the video though!
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Post » Thu Dec 19, 2013 11:14 pm

[QUOTE=andreyin] You posted the wrong link to the itch.io ! Looks really good from the video though![/QUOTE]

Aw crap, the 'No Follow' thing is in effect and I can't have hyperlinks. Try this instead: http://bit.ly/1i8Nnx8Phobos0022013-12-21 01:54:32
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Post » Fri Dec 20, 2013 4:30 am

Heh, it got censored. Maybe name your game "Rockets, Rockets Everywhere" as a nod to the meme:
Construct Classic - Examples Kit Dropbox is a pile of trash and if you need my old files PM me! :)
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Post » Sat Dec 21, 2013 1:55 am

A bit late to change the name, don't ya think? Also, why would I want to relate my game to a meme? It seems kinda silly, sillier then the name.

I shoved the link through bit.ly, so it should work now. Hopefully it does, anyways xD
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