1 million downloads stats (Football Dash)

Discussion and feedback on Construct 2

Post » Sun Oct 22, 2017 2:24 am

tarek2 wrote:Honestly I saw a lot very simplistic Games on ios which you will understand if they don't get accepted

They changed their policy towards higher quality, but still they have lots of old apps that can't be kicked out of the store.
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Post » Sun Oct 22, 2017 3:19 pm

Apollo14 wrote:
tarek2 wrote:Honestly I saw a lot very simplistic Games on ios which you will understand if they don't get accepted

They changed their policy towards higher quality, but still they have lots of old apps that can't be kicked out of the store.


I see what you mean, that makes sense now thanks :D
still the way I see it and maybe I'm wrong as I haven't read much about it yet, is that the selection to get accepted it sounds like is more as a random if you lucky you will get accepted or if not you will not more like a lottery, other ways they will have given some Rules and guidelines to follow for what they expect from every App to be accepted on their side so at list the developers they have some guidelines to follow if they are serious about releasing Games on ios, because it sounds a very uncomfortable company to work with, there is nothing that hates more than to work with a boos that you don't know what he wanna or expect from you, basically you work like lost in a jungle totally blind as you don't know what things you really need to improve in yourself to make a good job, you will never succeed or go any farther with people or companies like this jeje as you will always be in distress never knowing whats gonna happen in the next couple of seconds unpredictable.

saying this if this is right, I can understand that maybe they wanna give super quality Games which is good everyone has the right to decide what to offer in his company right, but definitely, that is not the way to go as they don't specify what means for them that "super quality Game" so you have at list a chance to give them exactly what they want.
But I think this it sounds more like hey we are on the top of the pyramid and we do what we wanna so all that fame this company gained started to play out very badly on their brains. surprising they gamble very much knowing all the competence that they have around and who knows what is coming new maybe far better than iPhones.

An example of a clever company that they stop and think properly then realized how much money and customers they loosing for having the same mentality as ios is the "Xbox" which they changed that mentality an as results this was born "Xbox Live Creators Program" which I think is very clever from them and it will work out quite well for them, as they still have the same things that had before plus new Indie Games for variety which means = more money = more customers Happy.
And is done in a clever way because they made two sections the one "cured" which is the one that they check every detail to pass the Game
And the new one "uncured" which is the one that you can submit any Game an will get pass basically
I said clever way because the Xbox owners or customers they cannot complain for why you put low-quality Games or something like that, as Microsoft very clearly stated that in"cured" section you will find the top quality Games and "Uncured" you will find mixt of low and high-quality Games so they give them a choice and makes everyone happy I think that's very clever, Apple they should take a note. :D :D I cant stop thinking why any company would limit their options and possibilities to make more money and possibly more happy customers at the end of the day a company is nothing without his customers doesn't matter how grate is their product

A sort interview explaining about "Xbox Live Creators Program"
https://www.youtube.com/watch?v=xxV8izXRMGM
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Post » Sat Oct 28, 2017 10:21 am

congrats
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Post » Sun Oct 29, 2017 10:43 pm

That's great to hear! Glad your app is doing well.

Curious though, I always heard Admob is pretty janky, but you managed to get it to function with Cordova?
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Post » Tue Oct 31, 2017 6:28 pm

Gratz, well done!
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Post » Tue Oct 31, 2017 6:53 pm

So how did IOS accepted a basic game like Flappy Bird?
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Post » Wed Nov 08, 2017 7:16 pm

jook00 wrote:[...]iOS also is not very friendly towards new games that don't have a lot of demand.[...]


Is that so?
I was thinking of buying a licence for the Apple store; do you think it's worth it for releasing smaller games?
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Post » Thu Nov 16, 2017 7:28 am

@TRMG I think it's definitely worth a try. You never know what will happen.
Football Dash: GooglePlay | AppStore

Zombie Bash: GooglePlay | AppStore

Kunkong: GooglePlay
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Post » Sun Nov 19, 2017 6:51 am

Congratulations! Learning from your game :D!
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Post » Tue Nov 21, 2017 2:56 am

How much time was put into this game?
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