100+ dollars to anyone who fixed event sheet copy?

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Post » Tue Feb 08, 2011 11:54 am

Hi everyone,

I would definately be willing to donate 100 dollars to the person who can fix the bug (or finish the feature) so that Construct 0.x users could safely copy and paste event sheets from one CAP file to another.

1) Would anyone be willing to take on this task?
2) Would anyone else care to sweaten the deal by also offering a reward on top of mine?

This to me is the last and only great obstacle to Construct 0.x becoming not only a viable big-project game authoring tool, but also the BEST for 2d hands down. I would not have abandoned the Construct made version of my game if I could collaborate with other Construct users.

anyone?
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Post » Wed Feb 09, 2011 5:31 am

I don't know if anyone's willing to do that, especially with C2 "out". However, you can run to instances of C1.
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Post » Wed Feb 09, 2011 8:39 am

Yes, but you CAN'T copy an event sheet from one, and then paste it into the other without fatal bugs popping up. This is what Construct needs.


The fact that Construct 2 has bugun has nothing to do with how Construct 1 is ALREADY extremely useable and powerful EXCEPT for this one glaring problem, turning it from the best 2d game authoring software ever made into a painfully limited software useful only for super small teams with only one "programmer"
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Post » Wed Feb 09, 2011 10:55 am

I've managed to copy events without error. However, that was only once and every time afterwards I've ran into issues, like objects suddenly disappearing.
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Post » Wed Feb 09, 2011 11:22 am

Right, this is what I'd pay 100 dollars to have fixed.. maybe if other people would donate too, someone could fix it and then Construct 0.x could be used for full blown Indy projects involving a proper sized team of developers. (at least it would allow two construct users to work on the same project at the same time)
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Post » Sat Feb 12, 2011 8:40 am

I wonder - C2 has this fundry thing going on now. Since C1 is now left to open source developers, maybe a fundry should be made for that as well? To give an idea of what we really want to be worked on so C1 stays alive, and give developers a concrete goal.

Just a thought. What do you think?
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Post » Sat Feb 12, 2011 12:09 pm

I think its a good idea, but I'm also a little dissapointed (not in people obviously, just the situation) at the general lack of response to this thread. I guess most curent Construct users are already fine with being forced to do all the "coding" alone.

Still I really think Construct 0.x could become very popular among all new users if this one major issue were fixed. In fact I plan on paying a good amount of money to get a plug in made for Construct 0.x to support my Spriter (My sprite animating tool [url:2q39uh84]http://www.brashmonkey.com[/url:2q39uh84] ),

But I will only do this if this copy/paste of event sheet and frames is fixed first.
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Post » Sat Feb 12, 2011 1:56 pm

I think the lack of response is more that people have pushed for this in the past and been told that it was nearly impossible. If you do some forum searches you will find quite a bit of discussion. That being said, I would love to see the capability (even though I work by myself) and would be willing to match your $100. Problem is, I think this is more of a $10000 type issue to solve.

I do think there should be a fundry for C1. It is an excellent idea...Ashley?
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Post » Sat Feb 12, 2011 5:13 pm

At this point in time Construct 0.x has a few requirements in order to have any progress in work.
The limitations for making plugins is pretty much solved, but in order to do any major changes to Construct itself your still going to need the Profuis libs which are not exactly available to everyone.

Perhaps it would be better to offer money for someone to yank that out, and or make corrections to the program that would allow for that kind of editing.
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Post » Sat Feb 12, 2011 5:30 pm

Whats the best solution to get these libs availible for everyone? Or did you mean yanked out so they are no longer used at all? How big a job is that as well?
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