100 Events Limit Strategy

Discuss game development design and post your game ideas

Post » Sat Jun 13, 2015 2:25 pm

If you have the free limited or licensed edition , pretend that you have only 100 Events Limit. What Strategy would you use to reduce events and adjust it to make a game with that limit?
  • Reducing from features
  • Reducing from gameplay
  • Reducing from settings
  • Reducing from UI & Buttons
  • Reduce equally from all the above
  • plan events and apply them on project
  • Other (explain)

My strategy is to reduce from UI and Buttons and also if possible from features to maintain the project on 100 events
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Post » Sat Jun 13, 2015 4:06 pm

[*]Buy C2
[*]Make a 7200 events game (our current project)
8-) :P
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Post » Sat Jun 13, 2015 4:20 pm

Danwood wrote:[*]Buy C2
[*]Make a 7200 events game (our current project)
8-) :P

Well it's so damn convincing :lol:
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Post » Sat Jun 13, 2015 5:10 pm

Manage the scope of the game.
Put only features and interface that reinforce the game.
Factorize everything you can in your code. Make abondant usage of the Function plugin.
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Post » Fri Jun 19, 2015 1:14 am

i wold cut off the events, by not using global variables but a sprite hidden outside the screen making it global so it persists on all layouts, and add instances variables to him that will act as global variables, like the normal ones, not use groups, try limit my self to what i need and not overreact with features, use of family's also helps cut off events where you wold had to duplicate them, the sub events adding them as conditions, and that will help me make a 100 events that actually is made in 300 events :) but you cant do a to big game with it, however will cut off a lot of the events that you wold normally have in a small game, as flapin bird lets say, however posting this solution here might getting fixed in future - but .. it will work till then , or using current versions (that is r206/207 and bellow) :D

but then, hunting for scirra offers, store coupons and buy the license also can help you reach the most desired dream - make a competition game in 1000 events and use the same rule that i said above! :)
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