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Post » Wed Oct 24, 2012 5:17 pm

[QUOTE=Tokinsom] The running cycle looks like that of a wolf's or something similar. I imagine a boar running at full speed would look quick and goofy due to it's massive body and tiny legs...more like a trot I suppose.[/QUOTE] I don't think so. While the animation could run a bit faster, a running boar doesn't look goofy. In fact it looks a lot more like -Silver- animated it:

http://www.youtube.com/watch?v=sZL8x6AdS4w
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Post » Wed Oct 24, 2012 5:39 pm

Yep, they do trot too, but I don't have the VRAM budget to include animations for every speed. I'll certainly make him animate faster though! Thanks for the feedback
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Post » Wed Oct 24, 2012 9:36 pm

Here is a sample from one off the world off warcraft boar animations.I learned a lot from these animations especially animal anims.

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Post » Thu Oct 25, 2012 12:07 pm

I actually started off with WoW's design for the boar as a reference, but after checking real life videos and images decided they were too exaggerated for my liking. It works great for WoW, but I'd rather go for a little more realism in how they move. Boars don't get much height when they run, or much movement in their torso, moving more like a freight train of muscle and tusk. Tulamide's video link was a perfect example.

I've updated the OP with my second attempt, but I'll post it here too:



Hopefully that comes across as a snout now! I've sped him up significantly, and added a tail. Thoughts? Still in need of improvement?

Thanks for all the comments and feedback so far
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Post » Fri Oct 26, 2012 10:21 am

Third pass is done, and I think I'm happy with him now! Any other recommendations? If not, I'll assume he's passable

Improved ear movement, fixed the tail so it attaches properly to his back instead, and ever so slightly altered the height he gains:

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Post » Fri Oct 26, 2012 2:10 pm

I hope you get a few more comments. I personally like the movement, but still am not satisfied with the snout
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Post » Fri Oct 26, 2012 5:35 pm

Haha! Well I don't mind editing the snout again - that's easy to do and won't require changing the movement. Maybe I need more contrast there - brighter snout and dark nostrils, so that it's clearly a snout and not a nose.
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Post » Fri Oct 26, 2012 11:18 pm

The main problem that I see is the head and neck. Boars have a more thick head and almost no defined neck. The body and head forms a solid block from snout to tail. Your's on the other hand is very segmented around the neck and on the back. Also the front leg seems a little detached because of the light on the top, while in real life it normally looks more linked to the neck.

I made a quick edit to show you what I mean:
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Post » Sat Oct 27, 2012 12:21 pm

Holy crap, that does look much better. I used the lighting on the front leg to add some more contrast, since his body appeared as a brown block at a glance without it. I might try toning it down and focusing on shadows instead of light for the contrast though.

I'm also not sure I need to change it. Altering the core body will require a lot of reworking and re-animating, and I'm already pushed for time as it is. But I can certainly see the benefit in "beefing" him up, especially for his head, and will certainly apply these changes towards the end of the project if I have the time. Likely after the demo is completed.

Thanks for the illustration though, Animmaniac. That image speaks a thousand words, and has certainly taught me a lesson If the boar was the main character instead of a mid-range enemy I would apply these changes in a heartbeat!
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