[103] Bug in bullet angle?

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Post » Mon Feb 18, 2013 6:45 am

Dont know if this works for you guys, but i just had the same problem and i managed (only just now but its been there for a while) to solve it on my project. The order of actions apparently matter. I had a 'death' sprite get spawned on player destroy. That death sprite had a bullet behaviour - I did the spawn action first, then i needed to set off bullet speed and then give it the angle.
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Post » Thu Jun 27, 2013 2:58 am

The bug is:
If you set the speed AFTER you set the angle in bullet behavior, the angle will not be right.
The workaround is setting the angle after the speed.

This bug is reproduced in this capx

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