119 Bullet behavior: odd bounce

Bugs will be moved here once resolved.

Post » Thu Feb 14, 2013 12:48 am

Link to .capx file (required!):
https://dl.dropbox.com/u/5214903/GM/odd%20bounce.capx

Steps to reproduce:
1. set solid eather sprite or tiled bg
2. add bullet behavior to a new sprite with no bouncing
3. make both solid objects overlap eachother
4. in eventsheet when the bullet sprite is in collission with one of the solid sprite (while one solid object is overlaping the other solid sprite), set its action to bounce off the one specific solid sprite

Observed result:
The bullet sprite gets off its position as if it tryes to bounce off also of the other solid sprite that wasnt included in the action.

Expected result:
The bullet sprite should bounce off smoothly of the speciffic solid wall while ignoring the existence of the other solid sprite that originaly is suposed to block the players path.

Browsers affected:
Chrome: yes
Firefox: yes
Internet Explorer: yes

Operating system & service pack:
windows 7
Construct 2 version:

119
    Miu32013-02-14 00:54:00
B
43
S
9
G
5
Posts: 231
Reputation: 7,291

Post » Thu Feb 14, 2013 3:08 pm

Thanks, should be fixed in the next beta.
Scirra Founder
B
359
S
214
G
72
Posts: 22,952
Reputation: 178,630


Return to Closed bugs

Who is online

Users browsing this forum: No registered users and 2 guests