[Article] Bartle�s Taxonomy of Player Types

0 favourites
  • 3 posts
From the Asset Store
Basic Rounded Vector Geometry Player Design with Glow for 3 player games
  • <center><font size="5">Bartle?s Taxonomy of Player Types (And Why It Doesn?t Apply to Everything)</font></center>

    <center><img src="http://cdn.tutsplus.com/gamedev.tutsplus.com/authors/michael-james-williams/bartle_player_types.png" border="0"></center>

    ichard Bartle co-created MUD (Multi-User Dungeon), the text-based precursor to today?s MMORPGs, while studying at Essex University. He ended up formulating the theory that all MUD players could be broken down into four main types: killers, achievers, explorers, and socializers. This theory has since been used in all sorts of game design situations where it doesn?t apply ? let?s look at what exactly it does tell us.

    I wrote this article for Gamedevtuts + to introduce this game design tool that has been known for more than 20 years and has been applied in many games, sometimes successfully, sometimes not, sometimes when it shouldn't have been applied.

    Read the whole article on Gamedevtuts +.

  • Interesting ... Indeed !

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Haha this is really interesting! I roleplay with some guys who are definitely "killers". I try and engage them in the story, but they just want to bash things and steel the loot.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)