[197] Jump-thru tilemap bug

Bugs will be moved here once resolved.

Post » Thu Feb 26, 2015 8:06 pm

Problem Description
A tilemap with the jumpthru behavior doesn't work the same way as if you were to create the same scenario out of tiled backgrounds. The platform object can fall through platforms and jump extremely high

The bug is caused when the player is on a tile of the platform and its collision box is also overlapping another tile of the platform above it

Attach a Capx
jumpthrubug.capx


Description of Capx
You can't climb the stack of tiles, but you can climb the stack of tiled backgrounds
(Arrows to move and jump)

Steps to Reproduce Bug
  • Place tiles of a tilemap with the jump-thru behavior above each other
  • Make a player object the same size of a tile

Observed Result
When the player is on a tile of the platform and its collision box is also overlapping another tile of the platform above it, the jump-thru behavior fails to work properly

gg.gif


Expected Result
That a tilemap object works the same way as a tiled background

ff.gif


Affected Browsers
Not relevant

Operating System and Service Pack
Not relevant

Construct 2 Version ID
197
You do not have the required permissions to view the files attached to this post.
B
83
S
21
G
15
Posts: 1,039
Reputation: 15,134

Post » Thu Feb 26, 2015 8:52 pm

They won't fix this, I brought this issue up in the past.
viewtopic.php?f=151&t=116561
you can read ashley's response there.

I wish they would fix it though.
B
35
S
19
G
40
Posts: 879
Reputation: 24,628

Post » Thu Feb 26, 2015 9:49 pm

@Prominent Sometimes they fix stuff even though they said it would be impossible. A while back they would say tilemap zoom was impossible with the GUI of C2, and what you know, the latest version has tilemap zoom
B
83
S
21
G
15
Posts: 1,039
Reputation: 15,134

Post » Thu Feb 26, 2015 10:02 pm

@7Soul , yeah.. Ashley never said it was impossible, just that is would be difficult. I got the impression they just didn't want to fix it. So perhaps they could be feeling differently now. Maybe they'll get nudged towards looking into it.
B
35
S
19
G
40
Posts: 879
Reputation: 24,628

Post » Fri Feb 27, 2015 3:47 am

Whatwith the recent additions to Tilemap, I'd say developers really need a polished plugin since people are going to be naturally pushed towards it based on what they see being updated; there are still functions that the feature lacks in general. For instance, this request: viewtopic.php?f=146&t=123906 which none were interested in.
ImageImageImageImage
B
50
S
19
G
51
Posts: 633
Reputation: 30,081

Post » Mon Mar 09, 2015 11:37 am

Closing as duplicate of https://www.scirra.com/forum/viewtopic.php?f=151&t=116561. It seems the workaround is pretty easy, just use tiled backgrounds for jump-thrus, whereas fixing this would be difficult (the engine considers the entire tilemap to be a single object and treats it accordingly).

I don't remember ever saying tilemap zoom was impossible. Citation needed!
Scirra Founder
B
362
S
216
G
75
Posts: 23,064
Reputation: 180,315


Return to Closed bugs

Who is online

Users browsing this forum: No registered users and 2 guests