2 Problems...

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Post » Fri Sep 07, 2012 10:04 pm

I'm having 2 issues with a run and jump game I'm working on.

1. When an instance of a coin ends up going off screen, it destroys all the coins on screen.

2. My platformer behaviour object (player) stops being able to be controlled after about 10-15 seconds of play.

Here's my capx...

https://www.dropbox.com/s/e0lcz6pskf2s8os/runner.capx

I'm not sure where the problem lies on either of these...

Thanks in advance, guys!
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Post » Fri Sep 07, 2012 11:28 pm

In event 4, 'System: Compare values' doesn't pick any coins therefore they're all picked therefore they all get destroyed. Use 'coin: compare X' instead. Or just give the coins the 'DestroyOutsideLayout' behavior.

I couldn't see any problem with the platform controls.
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Post » Sat Sep 08, 2012 2:25 am

Thanks Ramones.

I'll see how that works and I'll let you know.
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