2.5 D magic!

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Post » Mon Oct 04, 2010 8:00 pm

I've visited site of Alec Rivers (for someone already known for his awesome physics engine), he published recently something even more unbeliveable. The system that creates and animates 2.5D (fake 3d or isometric) objects from at least two vector graphics. He is a programming magician.
Link is here.
http://www.alecrivers.com/2.5dcartoonmodels/
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Post » Tue Oct 05, 2010 12:25 am

I'm not sure how many people (if it's possible) would try to use this system with Construct...

...but this could be great for amateur artists to create their own online movies/series.

Very cool find, Bricktop! 8)
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Post » Tue Oct 05, 2010 4:40 am

Thank you for posting this TheBricktop, pretty damn interesting link!
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Post » Wed Oct 06, 2010 3:43 am

Wow that's a really cool idea!
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Post » Wed Oct 06, 2010 8:37 am

Not really a Construct Discussion topic. Moving thread to OT.

But... that is cool as hell :D
Moderator
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Post » Wed Oct 06, 2010 3:37 pm

Yeah sorry, my mistake.

And if You re browsing Alec's site go take a look on his other projects. Theres alot to see.
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Post » Thu Oct 07, 2010 1:29 am

this was one of the things I was hoping to create eventually a bajillion years ago when in my naivety I thought I had time on my hands, and started that procedural animation editor.

but it is damn awesome
the only thing that's annoying, is I've seen several amazing ideas like this as university projects, and no one ever seems to turn them into full fledged real editors. I don't mean the busy students themselves. but you know, someone buy them up and do it
Spriter Dev
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Post » Thu Oct 07, 2010 5:37 am

I really want to try out that 2D physics framework.

Maybe I will after I finish my current game.

Also, the 3D solid destruction demo is Teh Ceks.
it scares me but I want to try the lib too.
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Post » Fri Oct 08, 2010 1:07 pm

This is pretty amazing, I downloaded it and found that it exports to .obj files, time to see if they work in Construct :wink:
Thanks for sharing this TheBricktop! :)
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Fri Oct 08, 2010 2:43 pm

The OBJ files aren't exactly what you might think they'd be & if I'm not mistaken, Sculptris won't be able to use them. Think of this image:



That's what the OBJ files look like :( . I have to admit, it'd have been cool if it were able to convert to a 'real' 3D model. Ah well, it's still useful for inferring between images. In animation, you often see transitions between two views that don't make logical sense (spatially speaking). With some effort, this program can do that.
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