[quote="Davioware":1o63ynsi]Are we talking battletoads style 2.5d, or isometric platforming? You didn't really explain.
True, I didn't. This should cover both, as the difference between them (AFAIK) is just the controls and shape of the platforms. Also, there's control over how height is represented, so you could adapt to many styles.
No, there are no plans to involve z or distort maps. This is not 3D, it's 2.5D as seen in Golden Axe, Cadillacs & Dinosaurs, Final Fantasy III (american) and other 2D games that allowed you to walk in 8 directions and also jump on top of stuff.
To turn off slope you'd just leave the default 0 values for dwdx and dwdy. Slopes are useful for marble-madness type games and any others that may need sloped platforms. (most 2.5D games have only flat planes).