2D Blender animation tests

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Post » Fri Mar 29, 2013 7:21 pm

Hi all,

I was messing around with Blender 3D for 2D animations. It's not that difficult at all, but consumed a good time of mine, since i had to plan the cutouts, and learn about rigging, uv maps, weight painting... Anyway, i think it might be a good solution for spritesheets, or maybe for a realtime 2d skeletal animation (blender can export the whole thing as a .fbx file, dunno if it's possible to parse it back using Construct).

First test - Bending an arm using two bones and an armature deform:
[tube]http://www.youtube.com/watch?v=V9g_fhDFpHs[/tube]

Second test - A traditional walking cycle, using some old sketch i had here:
[tube]http://www.youtube.com/watch?v=CQ0l6H540hU[/tube]

Hope you like it :)
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Post » Fri Mar 29, 2013 8:28 pm

@frpnit
hi i really like it thanks for sharing.. love the second test, your sketch is really good. Just getting my head around animations at the moment. I use paint.net; cutting each section and rotating to get the right angle.
its not perfect though and i choose a difficult sketch to work with



mineet2013-03-29 20:43:17
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Post » Fri Mar 29, 2013 9:53 pm

Hi Mineet,

Indeed, manual interpolation (traditional frame by frame animation) can be such a pain. Every tecnique has it's pros and cons, and thus, limits. Cutout animations requires a bit of planning before, so that all character parts fits well together during the moviment.

If you are doing this kind of stuff, rotating limbs and such, i really recomend you to use some software that automatizes it for you. I've created a post a long time before about free tools, there are two apps for animation that could help you in there, besides blender - they are Cool Motion, and Tisfat. Check the post out at:
http://www.scirra.com/forum/free-tools-and-resources-for-game-development_topic42219.html

If you are interested in learning what i've done in Blender, you could read this tutorial:

Part 1
Part 2

Good luck with your work :)
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Post » Fri Mar 29, 2013 10:21 pm

@frpnit
hi thank you for the reply, the kind words and the links. I've bookmarked the old thread so I can go back to it..
I have recently started to use Inkscape, but I'm finding it hard to understand how to use it properly, and to its full potential, and went back to paint.net.
I will go through the old thread and read up on them.
Thanks for the link to the tutorial aswell.
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Post » Fri Mar 29, 2013 10:27 pm

You should really check out Spriter. Frame based animations are just way too heavy for web use.
The file size comparison can be absolutely astonishing.
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Post » Fri Mar 29, 2013 10:35 pm

@newt
hi, thanks
is 'spriter' the same as http://www.brashmonkey.com/
or something different?
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Post » Fri Mar 29, 2013 10:38 pm

Yep thats it.
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Post » Fri Mar 29, 2013 10:42 pm

@newt
hi thanks just downloaded it. Have you used it?
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Post » Fri Mar 29, 2013 10:48 pm

Yes, its pretty easy, then again, its pretty hard to screw up a time line.
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Post » Fri Mar 29, 2013 10:56 pm

@newt
just having a go now, but not a clue what I'm doing, maybe I should read up on it first.
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