[quote="pyteo":1ds0o9up]Awesome, as always Lucid!
It reminds me of Ubiart, which is great.
Keep it up, can't wait to try it
yeah, this was an idea I've had for a while, seeing how good ubiart looked in action was part of the inspiration to take it all the way
[quote="Davioware":1ds0o9up]So you can copy texture chunks from the backdrop onto morphable polygons and keyframe them with tweening? Looks really awesome.[/quote:1ds0o9up]
as I'll show in the next vid, it isn't just like a background image, you can take any number of images, and stretch them or rotate them, and place them, and then rip em out for bone skinning, multiple skins per bone permitted as well, as well as multiple frames per skin. The code is already mostly there, adding some more UI to be able to use it is what I'm working on at the moment. and if you remember all the procedural animation generation and blending I've always started on or talked about, that stuff is in there as well but I finally figured out how to tie it all together in one generalized easy to work with way.
[quote="karshinkoff":1ds0o9up]damn good work man XD you gonna go into commercial games?[/quote:1ds0o9up]
I sure hope so
finishing this project is my first step toward that goal. Then I'm going to make some tech demos, then a level editor that's similarly flexible and organic, and a few levels of a chapter based game. Then the rest I'm hoping will be history