2d character creation engine (screens and vids)

Post your Construct-made creations!

Post » Tue Apr 05, 2011 2:51 pm

So this is the humble beginnings of the engine I've really wanted to be creating in all my unfinished previous work. I was always trying to rush it, though. This is the culmination of everything I learned in those projects, including not trying to rush anything really ambitious.
anywho, for now the plan is for it to be an in-house engine that will export characters to c1 and c2... preinterface prealpha:

[size=130:1z9cx6r0]Left Click Images to view Videos[/size:1z9cx6r0]

skinning, and basic skin deformation


newer skin deformation
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Post » Tue Apr 05, 2011 3:41 pm

wait so you want to tell me that you can put this in construct?
damn man your too good :D
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Post » Tue Apr 05, 2011 3:44 pm

Looking super impressive, lucid!
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Post » Tue Apr 05, 2011 4:09 pm

thanks guys
[quote="karshinkoff":1pidlzu6]wait so you want to tell me that you can put this in construct?[/quote:1pidlzu6]
yeah, this is actually created in construct. it's the editor version of the plugin. The files it exports will be loaded by the ingame version, which will be the same thing, but stripped down without the editor features, so it will just play and mix animations with commands like the sprite object has
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Post » Tue Apr 05, 2011 5:09 pm

This is really awesome, lucid!
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Post » Tue Apr 05, 2011 5:41 pm

Awesome, as always Lucid!

It reminds me of Ubiart, which is great.

Keep it up, can't wait to try it ;)
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Post » Tue Apr 05, 2011 6:01 pm

So you can copy texture chunks from the backdrop onto morphable polygons and keyframe them with tweening? Looks really awesome.
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Post » Tue Apr 05, 2011 6:06 pm

damn good work man XD you gonna go into commercial games?
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Post » Tue Apr 05, 2011 6:37 pm

[quote="pyteo":1ds0o9up]Awesome, as always Lucid!

It reminds me of Ubiart, which is great.

Keep it up, can't wait to try it ;)[/quote:1ds0o9up]
yeah, this was an idea I've had for a while, seeing how good ubiart looked in action was part of the inspiration to take it all the way
[quote="Davioware":1ds0o9up]So you can copy texture chunks from the backdrop onto morphable polygons and keyframe them with tweening? Looks really awesome.[/quote:1ds0o9up]
as I'll show in the next vid, it isn't just like a background image, you can take any number of images, and stretch them or rotate them, and place them, and then rip em out for bone skinning, multiple skins per bone permitted as well, as well as multiple frames per skin. The code is already mostly there, adding some more UI to be able to use it is what I'm working on at the moment. and if you remember all the procedural animation generation and blending I've always started on or talked about, that stuff is in there as well but I finally figured out how to tie it all together in one generalized easy to work with way.

[quote="karshinkoff":1ds0o9up]damn good work man XD you gonna go into commercial games?[/quote:1ds0o9up]
I sure hope so ;) finishing this project is my first step toward that goal. Then I'm going to make some tech demos, then a level editor that's similarly flexible and organic, and a few levels of a chapter based game. Then the rest I'm hoping will be history
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Post » Tue Apr 05, 2011 6:38 pm

Thumbs up here Lucid. Awesome work.

:)
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