2D Dark souls PvP project

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  • Hi all!

    I have a cool little fighting game prototype that I'm working on my free time (I design games for a living for Hasbro) and I've been working with construct for a few years now, but I could really use a hand occasionally for debugging and applying correct method and syntax for my game mechanics.

    I'm a huge fan of dark souls so it's a PvP fighting game. I got basic swipe and stab attack mechanics with sharp objects, stamina system, shield and guard breaks, dodges and lots of blood. My gf is a character animator and has been for more than a decade and she could start on characters if the game was a little less buggy.

    Anyhow, if you'd like a little puzzle solving with us it would mean so much to us, as we are trying to get our little games out there I'd be happy to send the .capx on demand.

    Cheers!

  • Hi all!

    I have a cool little fighting game prototype that I'm working on my free time (I design games for a living for Hasbro) and I've been working with construct for a few years now, but I could really use a hand occasionally for debugging and applying correct method and syntax for my game mechanics.

    I'm a huge fan of dark souls so it's a PvP fighting game. I got basic swipe and stab attack mechanics with sharp objects, stamina system, shield and guard breaks, dodges and lots of blood. My gf is a character animator and has been for more than a decade and she could start on characters if the game was a little less buggy.

    Anyhow, if you'd like a little puzzle solving with us it would mean so much to us, as we are trying to get our little games out there I'd be happy to send the .capx on demand.

    Cheers!

    i could help you if you still need help! but not sure , what you really need to be done! anyway talk to you on my skype : gamecorp.tm youl find me there!

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  • Allright thanks a lot gamecorptm, I'll talk to you soon.

    A little more details, the issue is mainly with bugs, like character states switching off for unknown reasons, or correct ways to work with families since you can't create groups or prefabs, supporting 2+ players (right now every thing is scripted towards Player1 and Player2, controller0 and controller1... yeah... should be PlayerN, controllerN) problems arising when the system is stress tested like spamming all buttons creates weird things. Also arrays, arrays are my black beast no matter how many dozens of hours I've spent trying to make them work. XD But I got all the items done! Throwing knives and healing flames, etc... it's just the correct inventory maths that I bang against...

    So I'm strong at creating gameplay and balancing 3C's (camera, controls, characters) also I've worked in level design for many years. My gf is a queen animator and I also have a few other fellow artist for concept and sound but we miss a strong tech guy who really knows construct quirks and preferences and could help us keeping the pipeline smooth. I always try to do it myself and be the go to guy for construct but it's just not cutting it for the quality of product we're used to deliver.

    Odin bless you all!

  • Well, arrays are just list of variables, and you can get quite some help in the how do I section which I highly recomend

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