I want to accomplish a typical 2D light beam:
I want to move the light beam when the game progresses, so I want it to be 1 "solid" (not behavior) object. I could accomplish this with about 13 round sprites of this example:
But when I try to move the object type Light, which contains all of these round sprites. It move all instances to the same exact position, but I want to keep the form of the lightbeam as it is.
Can someone help me to move the whole object type or tell me a better way to create a 2d light beam?