2D liquid simulation

Show us your completed creations made in Construct 2

Post » Tue Sep 04, 2012 10:23 am

Hey I made a super, dooper basic 2D liquid simulation in construct just using balls, the toon shader, tint and the 'water' warping effect.

It still looks like balls when the water is thin but as a group it's okay.

FPS is on the top right, ball count top left, I get 60fps with 250 objects on screen, running in Chrome

https://dl.dropbox.com/u/3317708/Water/index.html
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Post » Tue Sep 04, 2012 10:28 am

Pretty cool.
Works nicely in FF15 too.
Some hicups with the physics when you're spawning too much water in between the two platforms, but in the whole it does the trick.
The water effect really does give a "slime" illusion.
New to Construct ? Where to start

Image Image
Image Image

Please attach a capx to any help request or bug report !
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Post » Tue Sep 04, 2012 1:58 pm

Cheers, yeah it'll take a lot of tweaking to get it looking better, I'm thinking of fading out the drops that are separate from the group to eliminate single drops rolling too much like balls.
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Post » Wed Oct 03, 2012 8:58 pm

Hi @crudemilk do you mind uploading a capx?
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Post » Fri Oct 05, 2012 7:59 am

nice!
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Post » Wed Oct 09, 2013 11:44 am

Awwww... Missed it ...
@Crudemik : Could you post the demo again, or maybe a .capx ?
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