2D Perspective Transform

New releases and general discussions.

Post » Sun Feb 22, 2009 12:31 pm

Madster: Yea I guess 2D it is :) I was just gotten a bit excited of the possibility of simple 3D as there is a 3D box in Construct. There are even tech demos on the usage of the 3D box to give appearance of 3D. Just a bit confused and curious as my initial request is not geared toward full 3D implementation. Come to think of it, if I hadn't said it was gonnia be used as 3D illusions, would it be more of feature request...? haha. I think this topic was wrongly understood as request to have 3D implementation or tools where it is not nor my intentions; hence my title.

Think of it like image processing... rotation, skew, bump mapping... etc ..
I believe once you see what I'd been doin with my project, you'll like. One sprite to rule them all ... ! :P jst kiddin haha..
B
1
G
3
Posts: 6
Reputation: 837

Post » Sun Feb 22, 2009 12:57 pm

Personally I'd like to see scaling and rotation at some point as well... the SNES had it... it was the first console I believe to have scaling and rotation. It would be cool to be able to make games like Space Harrier, F Zero, and Mario Kart.

~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
Moderator
B
45
S
17
G
37
Posts: 2,853
Reputation: 25,966

Post » Sun Feb 22, 2009 3:45 pm

3d mesh should be implemented in post 1.0 builds.

just imagine david's wolfenstein engine with 3d elements, or 2d games using 3d elements like some XBLA games.

3d mesh support would be extremely useful, and just because things are being shown with 3d meshes doesnt mean they arent in a 2d gamefield. a 3d one can also be achieved as well tho.

we are using direct X, and HWA so 3d support can be implemented. i even believe mmf2 has extensions capable of meshes.

mode 7 effects would also be a nice addition, since its near impossible to do yourself without scanline control(hey, i had trouble trying to do it :'()
B
52
S
7
G
6
Posts: 1,945
Reputation: 7,610

Post » Sun Feb 22, 2009 9:00 pm

I've been thinking about a scanline control trick for a while (for a very specific purpose) and I think I know how to achieve it :D
no rotation though. Will post if it works as expected.

There is already sprite rotation, only thing missing seems to be skew.
Edit: skew is there. Nothing's missing :)
B
3
S
2
G
4
Posts: 1,445
Reputation: 4,665

Post » Thu Feb 26, 2009 7:09 pm

Or you could use distortion map in the sprite object to create a 3D plane.. you'd have to roll out your own perspective code though.
B
15
S
5
G
7
Posts: 877
Reputation: 5,650

Post » Thu Feb 26, 2009 7:18 pm

Been trying that myself and gave up. Needs some fancy 3D maths.
B
62
S
21
G
12
Posts: 1,910
Reputation: 13,155

Previous

Return to Construct Classic Discussion

Who is online

Users browsing this forum: No registered users and 5 guests