[QUOTE=farmerdwight] One way could be to have a sprite rotate "every tick" to track the movements of the mouse. So the rotating sprite is the arm and gun. The angle will be determined by comparing the x and y coordinates of the mouse to the x and y coordinates of the body of the character.[/QUOTE]
thank you very much....but i need the character not to show it is aiming until the character shoots then you can see where its aiming.