Hey there everyone...
Ive been working on a concept for a new 2D digital puppet.
Basically, there are two concepts:
1- a marionette... held in position and moved using "hinges" from weighted body parts
2- a digital glove puppet...the head and arms "flop about" as the body is moved around.
My big hurdle seems to be getting "physics" behaving sprites to hit each other and react accordingly.
Currently, the bodyparts just "loop" over each other...and in the case of the glove puppet, the head just rotates till its up-side-down...not a happy chappy of a puppet I must say.
Does anyone have any tips on ragdolling in construct???
Thanx in advance