Somehow I cant figure out a rather "simple" Task.
What I Need/want to do is: you got a start Position. The game operates at only 1 "layer" (means: no hills or something. The character stands on an even platform across the whole map). The start/spawn is always "the same". On triggering "new game" the world is created, before entering it.
Now the question: how is it done best (tilemaps possible??) to create a world based on random numbers - e.g. number 1 is a plain, 400px in width, nr. 2 a forrest, 600px, nr. 3 a Meadow with a Little tree in the middle, 200px in width, nr. 4 a Bridge, 800px, nr. 5 a rocky area, 500px, etc.
Now the "world Generator" grabs on "new game" (for example): start,3,3,5,1,3,2,4,etc. (lets say, there is a Maximum Count... lets make it 10 different Areas, then there is a huge mountain or a very big forrest, where you cannot pass.
Best described by the (great, but sadly not rich in Features/Elements "Kingdom" ( https://www.youtube.com/watch?v=iIvbTMQ9uRE
)). When I say "Kingdom", Im not wanting to clone it, but the gameplay itself (or the "backende") will be similar to it (watching the Trailer above describes best, what I want to do :s).
How is this doable the best way? Cant figure out how this should work with tilemaps (unless you cant randomize them in a way, or am I wrong)?
Thanks in Advantage!
Have a great day,
Tan 'Proxy' E.
P.S.: sorry for my spelling - german Edge Browser Features a nice spellchecker, that is somehow racist - it only knows german and wont let you choose other languages nor let you write them without Messing it up... thanks Microsoft