Yet another nobby question, but maybe someone will deign.
Trying to figure out the built in template in Construct 2: Vertical Space Shooter.
I really like the way the random stars are programmed (very low overhead as opposed to random, seamless tiled backgrounds scrolling I planned earlier).
1) Can someone explain why the sprites are automatically pointed up? They are drawn in horizontal orientation and there seems to be nothing in the code. Is this some sort of automatic feature when layout height is greater than width?
2) More importantly, trying to figure out how to modify that template for infinite scroll left and right (maybe 15% off each edge or rather with the scroll starting when the player sprite is about 15% from left or right edge). I'd want the star scrolling to continue seamlessly and also the enemy spawning to continue infinitely when panning left or right.
This would be a really cool modification. I could figure out the rest as I've gone through a number of code samples.
The way I understand it we have the bound to layout behavior which does enable scroll, but only for larger backgrounds? And bound by edge, but I figure this should not be too hard for someone who's at least on the intermediate level.
This would basically allow me to focus on the design aspect instead of wrecking my brains.
If not, I'll keep trying.