ouais25 wrote:But for games like Pako chase (to take the same example as above), I believe that making it in 3D might be less time consuming than building it in 2D from 3D iso assets. But I'm not really sure as I have never been through this process.
And I am also wondering if in terms of costs, it's similar too.
Is a 3D artist asking more for 3D models than a 2D artist for 2D sprites?
RedBlackSpade wrote:I'm a real hater of 3D games.
I think that 3D is nothing more than mess of triangls and blur. 2D gives you a crisp image without blur. Pixel art gives you a perfect resizeble image that looks the same in big screens and small screens. Also 3D means always a problems with camera and view.
RedBlackSpade wrote:We were talking about the way to compare 2d and 3d games. I'm a painter and the most important criteria for me is a good picture. I had never seen a good 3D picture even in AAA games - only mess of blur and triangles...
I don't care about popularity. Many really bad games are popular.
Also I know that a lot of mechanics can't be bringed to life with 2D. But I feel myself uncomfortable playing 3D games, evetything is so square and...lifeless, like the whole world was created from plastic.
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