32bit gif won't import

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Post » Thu Nov 20, 2014 2:07 pm

Problem Description
32bit gif won't import into sprite object

Files to test with:

http://www.nitrolic.com/water.gif
http://www.nitrolic.com/water2.gif

Steps to Reproduce Bug
  • Import the file water.gif (32bit), from the "import from files" option.
  • Import the water2.gif (8bit) from the "Import from files" option.

Observed Result
The water.gif will NOT load, but the water2 WILL.

Expected Result
Both should open.

Operating System and Service Pack
Windows 7 64bit SP1

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Post » Thu Nov 20, 2014 5:02 pm

Fixed for the next build (a bug in Windows makes it thinks the 32-bit one has 0 frames... so I just made it always use at least one frame for a gif).

Top tip: use PNG. Gif is an ancient format from the mid-90s that ought to die.
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