350 Sprite Fonts (Sprite Fonts)

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Post » Wed Feb 17, 2016 11:42 am



350 Sprite Fonts — Now for sale in the Scirra Store!
https://www.scirra.com/store/royalty-free-sprite-fonts/350-sprite-fonts-2096

All the sprite fonts you need!

I have created a really big collection of sprite fonts. More than 350 sprite font sheets!

Use them in your projects to create visually stunning games.

The font sprite sheets comes with all the information you need to use them it in Construct 2 (Character width, height and set - and a JSON string for character width).

You can use the fonts with the standard SpriteFont object - or use the better and more advanced SpriteFont+ object.

Included is also two sample Construct 2 projects to get you started quickly.

Enjoy!

Don't forget to check out my 300 Effects!



Use this topic to leave comments, ask questions and talk about 350 Sprite Fonts
Kind Regards,
Mikael Thomsen
www.solunasoftware.com
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Post » Mon Jun 27, 2016 8:32 pm

Please help your product not work with C2 230

I tried follow step per below.

- Insert new object
- Sprite font
- Load an image from a file
- open xxxxx_sheet
- close edit image
- your font not show

Please help asap thank you.
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Post » Tue Jun 28, 2016 3:02 pm

Hi zeroflag

It should work. Perhaps this 'HowTo' will help you:

Image

Let me know if it still cause you troubles.

KR
Mikael
Kind Regards,
Mikael Thomsen
www.solunasoftware.com
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Post » Tue Jul 19, 2016 7:48 pm

If i bought your font, can i use it and modify it to use in the title of a game (only one game)? It would be used in the title screen and sold under that title. Thank for your attention.
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Post » Thu Jul 21, 2016 6:29 am

Hi Simoncote

Yes. Feel free to use the asset in any way you want in all the games you create (you may use the asset in more than one game).

Good luck and let me know when your game is finish (would love to see how my fonts are used) :-)

Kind Regards,
Mikael
Kind Regards,
Mikael Thomsen
www.solunasoftware.com
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Post » Wed Oct 12, 2016 4:08 am

Yes..Thankyou for providing these assets..They are great..

I did find some errors though..not all the fonts are presented accurately

Some fonts character sets and alignments are incorrect....

even when copy pasting the information directly into C2 it still comes out wrong...

Often Character sets are misaligned by several Characters.....You may want to review if possible

Eve though ...a decent effort..Thanks for your work
When in doubt..or you are lost in a Zombie apocalypse or someone is giving you a hard time..Remember one thing..... Read the Construct 2 Manual..it will save your life.:)
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Post » Thu Oct 13, 2016 8:33 pm

Hi mystazsea

Thanks for bringing this to my attention.

Could you please tell exactly which font and letters that are having issues.

Thanks.
Kind Regards,
Mikael Thomsen
www.solunasoftware.com
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Post » Sat Nov 05, 2016 6:19 pm

What are the corresponding TT or OTF fonts, that your bitmap fonts are based on? Do you have included their licenses inside your package? A list of these fonts and which ones are the corresponding bitmap font?
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Post » Mon Nov 14, 2016 3:42 pm

Hi Mike

Sorry no. I do not have these informations.
Kind Regards,
Mikael Thomsen
www.solunasoftware.com
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Post » Fri Sep 29, 2017 10:40 pm

Hi Mikael,

I buy 350 SpriteFonts pack and have problem with difference between keyboard letters and in-game value. For example on keyboard I put "3" what is correctly visible in Text field in Propertis section, but in game this is "0". For "Q" it's "P", for "T" it's "S" etc...
What could be a reason?

UPDATE: when I generate PNG file with SpriteFonts by GiveYourFontsMono all works fine. It looks like some font coding page issue (?). Is there any possibility to modify this in 350 SpriteFonts?

Thank you for your help!
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