360 degrees point and click games?

Discuss game development design and post your game ideas

Post » Fri Oct 02, 2015 8:20 am

Hi,

Is it possible to create 360 degree environments for point and click games like Myst 4?

Here's an example:

youtube.com/watch?v=ZkR17Jhaqk0

If so, can you please provide a link with a similar technique in Construct 2 or a sample file?

Thanks in advance.
B
3
Posts: 8
Reputation: 191

Post » Sun Oct 11, 2015 11:38 pm

No one?
B
3
Posts: 8
Reputation: 191

Post » Thu Oct 15, 2015 4:11 pm

sorry bud, Construct 2 is for 2D games. 3D games are possible but very limited.

edit: myst was way older than i thought :?
Last edited by Woodland on Fri Oct 16, 2015 9:09 pm, edited 1 time in total.
B
10
S
2
Posts: 20
Reputation: 622

Post » Fri Oct 16, 2015 5:29 pm

I think you're totally wrong, Myst and other similar games are very very old, they weren't using any 3D engine or something like that, they use a 2D map that was displayed using spherical coordinate to simulate the aiming of the camera. I'm pretty sure they use an spherical map or an equirectangular map.
B
3
Posts: 8
Reputation: 191

Post » Fri Oct 16, 2015 6:56 pm

It's still 3d. The most basic way involves a skybox, a pre-rendering of the view from the 6 sides of inside a cube.
https://en.wikipedia.org/wiki/Cube_mapping

To do it in C2 you'll need a way to draw the inside of a textured cube, or more simply a way to draw a texture onto a polygon with perspective. A third party 3d plugin like q3d probably could do it. Outside of that it will be complicated.
B
94
S
33
G
114
Posts: 5,360
Reputation: 73,781

Post » Sun Oct 25, 2015 10:10 am

There are degrees of 3d...some are more fake than others. It depends on the level of fake 3d that you are comfortable with and whether construct can do that.
B
52
S
15
G
4
Posts: 191
Reputation: 5,612

Post » Sun Oct 25, 2015 11:31 am

It shouldn't be too hard to get the desired effect using Q3D.
B
43
S
23
G
20
Posts: 155
Reputation: 13,502

Post » Sun Oct 25, 2015 6:18 pm

q3d+ 3d renderings of your landscapes in frames and then load the frames when the user click somewhere, when the player reach some important places the 360° effect is loaded, it can be done with Q3D, cubic map or spherical.

that effects in that time was called Quicktimevr
B
39
S
16
G
7
Posts: 1,727
Reputation: 9,865


Return to Game Development, Design & Ideas

Who is online

Users browsing this forum: No registered users and 2 guests