360° View panorama + Compass

Show us your completed creations made in Construct 2

Post » Wed May 23, 2012 11:14 am

simple ...
is on mobile device
(or)
left(Browser.Vendor,5)="Apple" -> map.destroy ... zoom=0

SO features are disabled for safari and all mobile devices (Ipad/Iphone/Ipod & Android etc ...)naelian2012-05-23 11:20:42
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Post » Wed May 23, 2012 11:25 am

Thanks for clearing it, you should to make Tour apps for mobiles, you may earn a lot of money ;)
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Post » Wed May 23, 2012 2:47 pm

Ok a fake Iphone preview with all features on (radar on top left) ... thanks to AppMOBI XDK !



Yes sure, it's possible to do something cool with C2 which is not a game ! ... and i look towards AppMobi too ...

ENjoy !naelian2012-05-27 19:38:38
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Post » Sat May 26, 2012 5:55 pm

Hello guys !,

New version of Compan360 uploaded, size change for a close scirra arcade export ! ... yes, actually Compan360 is not a game but i think it could become a good engine for click adventure games ("1112" like)... i will put a "Whack-a-mole" inside in next release to give more things to do !

(This update provide also better gyroscope accuracy and perfs on mobile / Test on Iphone4 iOS 5.1.1)

You will find the project at the same url as before !

Enjoy !
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Post » Sun May 27, 2012 12:08 pm

Yes it is ! just a post because i'm proud to put for the first time a project on scirra arcade ! ;-) ... but my smile don't stay ... it's really bad not to have a way to change our arcade game miniature so ... when display on white background .. (see "new games" in scirra arcade section) ... it's ugly ! ;-(

Please give us a scirra arcade plugin in C2 where we can managed game logo and details (or improve settings in C2 scirra arcade export) !!
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Post » Tue May 29, 2012 1:31 am

I just tried this out on my ipad - it worked brilliantly! Well done. I would love to see a version that can do complete panoramas with vertical motion as well.
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Post » Tue May 29, 2012 2:50 am

Great application -- would this program work with skydome images or spherical projection images? It might also make for a nice stellar constellation guide... a "StarMapApp" of sorts.
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Post » Tue May 29, 2012 8:04 am

@stemkoski @Puck

Hi everybody, thanks for your support ! ... i actually work on a way to use external bitmaps in compan360 with the "SpriteURL" plugin. It's not so obvious to keep good perfs on almost every browsers and mobiles with big sprites instead of Tiledbg but i do a lot of tests with my future release of compan360 and C2 R92 ...

The 360° panorama of Ockley used is quite special ... it's a flat 360° horizontal bitmap ... every full 360° program i use give me sea sick when moving after 10 secs with the perpective effect on edges ! ... i don't think it was a good thing for a game engine !!!

But yes obviously the vertical axis can be used with no problem just need to find some good free examples, don't think moving 50px up/down in Ockley was really useful.

About spherical projection such as "little planet" etc ... it's possible ! ... some existing products ("pano(bip)") can export in html5 full 360° pre-build scene ... but no C2 plugin exist now helping doing that so it's actually not a priority for me ...
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Post » Wed May 30, 2012 9:25 am

To great news !

The first one, i have uploaded the last V2.0b version of Compan360 in dropbox => HERE

This version use the ext. SpriteUrl plugin and so don't use at all webgl. Compan360 is still fast and now load the 7.8mo panorama at runtime !. I have improved compass adding NE/SE/NW/SW to always have a direction on the screen. I remove the letterbox to full support scaling and fullscreen.

Please test it and report feedbacks !

The second news now, i speak to fast saying actually no 3D plugin exists in C2. The well known "Juantar" create a copperlicht3D C2 plugin which required webgl but support URL loading 3D scene ! ... Seems to be a new way to go with Compan360 !

ENjoynaelian2012-05-30 09:27:00
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Post » Wed May 30, 2012 1:22 pm

To give you a teaser about future Compan360 features look at this demos of the copperlight webgl engine => link

Enjoy
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