Yello, my first post!
Right, on to my problem: I am an experienced 3D modeller, and I use 3DS Max to do that stuff. I've been planning on this sort of top-down adventure game, but my problem is in making it's graphics. I can model stuff and render it, but there's alot of questions that I'd like answers because I couldn't find much tutorials about actually making levels.
1. What would be the most performance-friendly way to use alot of seperate images? Sprite, Tiled Background etc?
2. Is there an effect to make drop shadows for static sprites, such as houses, fences, trees etc?
3. Are large sprite objects problematic to render? I'm planning on using big sprites that would include a building, ground around it and some small details. This way many areas could look more unique and interesting, rather than recycling same sprites in all places.
Thanks in advance. Scirra for life, darnation!