3D Battleship Destroyers for Game Design

Discussion of tools and resources for game developers

Post » Tue Nov 27, 2012 8:20 am

My newest 3D Battleships Destroyers for Game Design.
Basicly I made an upgraded ships from my older work,
That way the upgraded ships can be used as upgrades.
Please rate and reply with feedback, either good or bad.
Really apretiate it.

View in 360 degree: http://www.youtube.com/watch?v=R5SLzfLUeaI

About my work:
I mostly create 3D space ships & weapons for game design and development.
All my work can be used in any game and any platform.

My 3D work can be found here: http://www.turbosquid.com/Search/Artists/Angryfly?referral=Angryfly

I apretiate for your time.
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Post » Tue Dec 18, 2012 12:34 pm

These look amazing, but C2 is 2D only, so they might not be that useful for most of us. I guess Unity3D or UDK devs might like them.
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Post » Mon Jan 07, 2013 6:25 am

I appreciate for feedback.
I've been told that with 3ds max those can easily be turned into 2d.

Any feedback would be great, thanks.
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Post » Tue Jan 15, 2013 10:19 am

true, if you make a static render from the sides for a sidescroller or from top for a isometric like game or something like that ghost shooter but it needs to be designed so the 2D character can alse move around in that render
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