3D Construct

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Post » Tue Jan 15, 2008 4:35 pm

What about making construct 3D ready?
Sprites could be replaced by models and a placement editor in place of the frame editor would do the rest.
Maybe OpenGL based, for portability and with tons of features, like shaders and so.
Is not impossible...

Bye, Berserk.
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Post » Tue Jan 15, 2008 4:49 pm

I think she should complete Construct instead of changing everything now when we're so close to 1.0 release. I'm sure someone will make a 3D plugin for it later on.
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Post » Tue Jan 15, 2008 5:37 pm

[quote="ChrisY":2hwn2m9z]I think she should complete Construct instead of changing everything now when we're so close to 1.0 release. I'm sure someone will make a 3D plugin for it later on.[/quote:2hwn2m9z]

He.
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Post » Tue Jan 15, 2008 5:41 pm

[quote="vinny":3chobvk4]
He.[/quote:3chobvk4]
Ups.
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Post » Tue Jan 15, 2008 5:48 pm

This is an idea for the very long term (ie years, unless we acquire a boatload of code contributors) but there are too many design and implementation issues for it to be practical now - not only is the 2D side not finished, but there are problems like 3D collisions which the engine simply has no way to support at the moment.

So yeah, we'll finish Construct first before anything like that. The 3D box object does, however, prove the concept that it can be done.
Scirra Founder
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Post » Tue Jan 15, 2008 6:15 pm

[quote="Ashley":2wfq52j0]
So yeah, we'll finish Construct first before anything like that. The 3D box object does, however, prove the concept that it can be done.[/quote:2wfq52j0]

Wouldn't hurt to add additional shapes, or at least let the box have varied angles for each side. Could definately make use of a triangle or sphere primative.
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Post » Tue Jan 15, 2008 7:00 pm

No I was talking about a 3D gamemaking tool with events and so like construct, but in 3D.
Not a plugin, neither a simple shape. Collision should go per-polygon or by bounding objects (ie spheres).
However thanks for your answers. I'm new to this forum so greetings as well.

Bye, Berserk.
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Post » Wed Jan 16, 2008 6:13 am

I know you sort of answered this before, but a 3D sprite object would work right?

I mean an object that works like a sprite but uses a 3D character model (and animations) instead?

Would that have problems being implemented (such as collisions and such)?

I'd imagine not since it would behave like a 2D sprite (collisions and all) but use a model instead of a sprite. But then again, I'm no genius.

That's one of the things I hated most with you know who's product, oh what the heck, actually I mean MMF. They had a 3D sprite object, but it was very poorly implemented and they never did anything with it (but then again, their engine couldn't really handle 3D in the first place while Construct is made for Direct X9).

Like I mentioned before, I want to make a game like Contra: Shattered Soldier (2.5D platformer). I don't like working with sprites. I'd rather use a 3D model (and I don't mean one prerendered as a 2D sprite, because that looks.. yuck) because it would be a lot easier to work with. I would rather animate a 3D model (easier) then try to animate a sprite (very hard for me). Plus I think it looks better and much more "modern", which suits my style better.

Anyway, sorry to ramble off like that but to get back to the point: Would a psuedo-3D type of sprite object would have the same collision problems as a full 3D implementation? You know, just a 3D model that works like a sprite object (except displays a polygonal model rather than pixels)?

Because if anything (as far as 3D goes), if this program could have a feature like that (and I know it CAN, but rather if it DOES if not anything else), it would make my life a lot easier and make me one happy camper.
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Post » Wed Jan 16, 2008 12:34 pm

[quote="machrider":ku950l49]I know you sort of answered this before, but a 3D sprite object would work right?

I mean an object that works like a sprite but uses a 3D character model (and animations) instead?

Would that have problems being implemented (such as collisions and such)?

I'd imagine not since it would behave like a 2D sprite (collisions and all) but use a model instead of a sprite. But then again, I'm no genius.

That's one of the things I hated most with you know who's product, oh what the heck, actually I mean MMF. They had a 3D sprite object, but it was very poorly implemented and they never did anything with it (but then again, their engine couldn't really handle 3D in the first place while Construct is made for Direct X9).

Like I mentioned before, I want to make a game like Contra: Shattered Soldier (2.5D platformer). I don't like working with sprites. I'd rather use a 3D model (and I don't mean one prerendered as a 2D sprite, because that looks.. yuck) because it would be a lot easier to work with. I would rather animate a 3D model (easier) then try to animate a sprite (very hard for me). Plus I think it looks better and much more "modern", which suits my style better.

Anyway, sorry to ramble off like that but to get back to the point: Would a psuedo-3D type of sprite object would have the same collision problems as a full 3D implementation? You know, just a 3D model that works like a sprite object (except displays a polygonal model rather than pixels)?

Because if anything (as far as 3D goes), if this program could have a feature like that (and I know it CAN, but rather if it DOES if not anything else), it would make my life a lot easier and make me one happy camper.[/quote:ku950l49]

As far as I know, all you could honestly do is export the animation steps of the model using a renderer and use that as a sprite, because displaying a polygonal model in any way isn't particularly high on the priorities right now (to my knowledge).
It would be nice but as it is Construct is pretty much strictly 2D right now.

Better 3D support may come with SDL.
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Post » Wed Jan 16, 2008 12:54 pm

I was indeed talking about what machrider talks about.
Use polygonal models instead of sprites, the frame editor would turn in a placement editor for models and the rest remains as is now.

Bye, Berserk.
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