It's been a while I haven't been here, and I'm asking this question for a metroidvania game I'm working since 2009:
Are 3D elements in 2D games likely possible, especially if the said 3D objets are the background in perspective, like in symphony of the night?
(starting at 1:17)
If it is, then how do I make the said model to go into a "perspective" mode?
If you want to get an idea of what I'm doing, here's a big room for a cathedral-like area:
I did the scale right: the room is supposed to be two screens large and three screens tall
I used Blender for the modelling and kHED for texturing (it was a pain in the ass to transfer it)