3d game engine

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Post » Sun Sep 30, 2012 2:44 am

oh yeah, and all this time I was thinking that trine was 2d. But bastion is 2d (even though it employed 3d tools to help build its animations). What games do you want to know the tools that were used to build them?

So yeah, obviously 3D gives you more options. But great games can and are still made in 2D.

Actually it looks like I'll be using unity/playmaker to build an application, if I can't do it in C2. Well, I might need to use a CMS instead, actually, which makes me sad. Hoping to discover otherwise.
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Post » Sun Sep 30, 2012 3:19 am

I see your point marked one, I agree with you.

Its hard to argue that a really good 2d game wouldnt be better if it was done in 3d (with a 2d perspective) like Trine.

But you also have to take other things into consideration before you decide which path to choose.

With C2 you can complete a commercial project by yourself (in relatively short time frame). The assets are easy to handle and quick to produce. Progress is extremely quick.

Designing the same game in a 3d engine for commercial purposes, you will need a team (for a much longer period of time). The assets are time consuming to create and tough to handle. You will hit barriers and progress will be slow.


Im not trying to talk you out of it. If you have the time, skill and an iron will Im sure you will make a great game! Still though, I think the more logical approach would be to make your game in 2d and then approach investors to bring it to 3d for you. It will be the same game after all.GenkiGenga2012-09-30 03:22:22
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Post » Sun Sep 30, 2012 5:02 am

Yeah @GenkiGenga is right. Even with tools like playmaker, a 3d game is a lot more to do, and even a nice tool like Unity doesn't provide an ease of use comparable to C2.

I'm not sure an "iron will" is quite right, but you will certainly need to be doing a lot more work. It's far from just different; it's more difficult and more broad. 2D really makes things more accessible.

Not to say you can't make a 3d game on your own, people obviously do that. Just make sure you measure your scope before you start, you don't want to jump into the ocean without knowing how far you are from shore.

All that being said, if you [marked one] figure out a way to implement 3D into a C2 project, either during or after your creation process, let us know, I'm sure everyone here would be interested in learning your method.teahousemoon2012-09-30 05:06:24
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Post » Sun Sep 30, 2012 5:27 am

@teahousemoon Maybe I did exaggerate a little ;)

Its just that once the novelty of making a new game wears off and you lose the buzz, I personally find it really hard to be motivated when progress is slow.

GenkiGenga2012-09-30 05:53:58
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Post » Sun Sep 30, 2012 6:55 am

im eating steak and watching lynda.com unity tutorial videos, i have to say, its quite crazy , the amount of information that have to be learned , assets,meshes,states insane stuff, im going to like spend 4 hours training on this thing for the next days to see where it takes me,although i got to say that if you actually spend money on the asset(object) store (or download them with other sinister means;))you get a huge kickstart, there are tons of abandoned and ruined industrial and city houses available in there , just what i wanted for a quick overview of what my project will look like.
GenkiGenga i checked out your game, quite amazing, i like how before the big jump,where you press and hold the key ,the character slows down , great feel of control, also i love the trees :))the marked one2012-09-30 06:57:37
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Post » Sun Sep 30, 2012 8:20 am

Thanks mate :) I appreciate it.

Best of luck with it all marked one. I'd be interested in hearing how you go with it.

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Post » Sun Sep 30, 2012 11:45 am

[QUOTE=the marked one]
I honestly wanted to make a 2d game however ive given it much though and
i see now that the people no longer enjoy 2d games as in the old times, with that i mean that they consider their time wasted on a game that is 2d when there are 3d games out there so they dont even bother to try 2d games out..worlds changing fast[/QUOTE]
Dunno what you've been smokin' ^^;
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Post » Sun Sep 30, 2012 12:54 pm

If you are targeting an audience who is willing to look at indie games, I don't think you need "3D" to be successful.

To my knowledge there is no real usable 3D-engine on the market with the ease of use anywhere near C2.

You have to consider that even with an engine like unity the time to set up your basic project mechanics without producing any real content can be as long as the complete timeframe to develop a C2 game.

I'm totally with GenkiGenga on this.
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Post » Mon Oct 01, 2012 5:49 pm

Only engine that gets near C2 productivity and easyness is Unity no doubt. That's why it's the most popular among us indies. Only Unity is 3D focused; If it were 2D i must admit i would have to leave C2 :O
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Post » Mon Feb 17, 2014 4:44 pm

the closest thing would be Blender 3d with its logic bricks
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