3d island generator

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Post » Mon Oct 15, 2012 1:17 am

a procedural 3d island generator i'm working on. with a defused lighting algorithm.



try it out:
island gen

just press space to create islands
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The fps may be low, but i already have plans to dynamically generate the terrain based on the viewer position. witch will increase fps tremendously.
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Post » Mon Oct 15, 2012 6:35 am

Wow, that's amazing! Especially like the lighting. Though I have no idea how you did any of it...
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Post » Mon Oct 15, 2012 10:25 am

That is quite cool! Is the light respecting the Z-dimension and occlusion, or is it just a plane vertex shader? Couldn`t figure that out while dragging the light.

Keep it coming!
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Post » Mon Oct 15, 2012 1:45 pm

Basically I'm creating an array of points. then an array of surface normal's between those points. then used those normal's to figure everything out.

so lighting is just (N * L) * color filter RGB.
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I actually got a very basic ridged body physics system for this 3d mesh normal map system that I'll show you guys after i clean it up.
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After I finish the game I'm using these for, I'll take the time to put together some sort of tutorial on it all.Bartosh2012-10-15 13:55:45
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Post » Mon Oct 15, 2012 8:07 pm

Really nice!
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Post » Mon Oct 15, 2012 11:50 pm

This is really cool, I have no idea how you made this.
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