I have recently started working on a game, mostly inspired by Ikaruga and Sonic Colors, and I've been designing the assets and working on the design.
While I am a decent spriter, this game is going to have an aircraft ast one of its main graphical assets, and it's much more difficult for me to draw machinery and make it look good. Organic elements, being squishier, give me more of a margin of error when it comes to their presentation.
I would be more than capable of creating a static sprite, but I want to depict this aircraft rolling when it moves to the side. And that's where this goes beyond my skills. I don't get the same leeway I'm used to, and it's very easy to screw up the perspective.
I thought of a solution. It's one that ha been used many times before by other developers. Make a 3D model of your asset, then use that as a base for the sprites. By taking shots of it from all the angles I needed to complete the roll animation, I'd have a good guide.
Here's my problem. I have almost zero experience with 3D modelling. I don't know what I should use, and some of the programs I see seem complicated to use. Those of you who have more experience in this, could you please recommend a free program that is easy to learn and use?
P.S. - I took advantage of that insane offer DAZ did a while back, so if any of you want to say Hexagon, go ahead, I have it.