3D Models\Obect examples(new)

Post your own tutorials, guides and demos.

Post » Wed Jun 22, 2011 11:00 am

[quote="MrMiller":7z45le0l][quote="chrisbrobs":7z45le0l]No, i dont think it is possible?

I did it with 2 seperate 3D objects that differ slightly.

Check out this example by Kastas :

[url:7z45le0l]http://www.scirra.com/forum/viewtopic.php?f=3&t=9868#p75638[/url:7z45le0l][/quote:7z45le0l]

Hey Chris, please forgive me if this is completely ridiculous:

But say you had several 3D objects of a single character in your layout all at the same X and Y coordinates, and based on a sequence of button or key press events combined with events that made each object switch between visible and invisible, couldn't you in theory animate a 3D character this way in Construct?[/quote:7z45le0l]


Yes, Take the shoutgun example. Its 2 models of the same object that uses events to make the animation. You could also do it with a single model and R0J0hound's Texture Setter plugin.
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Post » Wed Jun 22, 2011 7:19 pm

^ Yeah, I figured that was it. I just wanted to make sure I wasn't misunderstanding. I guess at this point if one were to use that trick cleverly enough they could pull off a simple 3D game with a decent amount of depth.
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Post » Wed Jun 22, 2011 7:44 pm

At one time I was thinking about how to make a 3D animated character, I quickly realized that having a limbless character (A Rayman styled one) would make 3d animation much easier, and you could simply use the model switch trick when you needed to say switch hand positions or something. Rojohound's new plugin pretty much solved the texture half of the issue. I was unfortunate to learn about halfway through designing a 3d camera system (And this a while ago) that constructs 3d object rotation's reliance on eular angles pretty much sinks the idea of being able to competently do even that kind of animation without a borderline inhuman amount of calculations.

This was going to be the star BTW: http://dl.dropbox.com/u/10316081/protocat.PNG
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Post » Thu Jun 23, 2011 10:28 am

[quote="Yarfapet":1c5b8pqq]At one time I was thinking about how to make a 3D animated character, I quickly realized that having a limbless character (A Rayman styled one) would make 3d animation much easier, and you could simply use the model switch trick when you needed to say switch hand positions or something. Rojohound's new plugin pretty much solved the texture half of the issue. I was unfortunate to learn about halfway through designing a 3d camera system (And this a while ago) that constructs 3d object rotation's reliance on eular angles pretty much sinks the idea of being able to competently do even that kind of animation without a borderline inhuman amount of calculations.

This was going to be the star BTW: http://dl.dropbox.com/u/10316081/protocat.PNG[/quote:1c5b8pqq]


Have you got a model of the object that i could download to see if i can create some basic animations with it ?
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Post » Sat Jun 25, 2011 2:12 pm


2 x 3D Abrahams tank models, top and side elevations with rotating turrets.




Models and textures by me, so feel free to use/mod/whatever.

tankschrisbrobs2011-06-28 19:55:40
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Post » Tue Jun 28, 2011 7:53 pm

Latest collection of 3d models

Dog 'Halflife2'
Wooden kegs
Metal skip
Car




Dog-Halflife2
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Post » Fri Jul 08, 2011 5:46 am

GAH! So sorry. Completely slipped mind.
Here's the files
http://dl.dropbox.com/u/10316081/Construct/Rocket%20Cat.rar

Note: Any one is welcome to use these in examples, but no large projects, and certainly nothing commercial. Attribution as used would also be nice.
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Post » Mon Jul 11, 2011 10:09 pm

A few 'Pirate' theme 3d Models.

3d tropical tree
2 skeletons
2 wooden treasure chest's



pirate
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Post » Mon Jul 11, 2011 10:33 pm

Low poly Cop car.(with police spelt backward?)



copcarchrisbrobs2011-07-11 22:34:51
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Post » Fri Aug 12, 2011 5:35 pm

This example Illustrates how to add simple shadows and reflections to 3D objects.



http://dl.dropbox.com/u/22173473/3Dshadows.rar

(It's not a game !)

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