3D Object - bone animation?

New releases and general discussions.

Post » Tue Aug 09, 2011 3:34 pm

[QUOTE=Instant]And support for WAY more model files than just .obj[/QUOTE]

Construct does support those formats, but "officially" they say .obj as that is what they've tested.
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Tue Aug 09, 2011 7:52 pm

Amazing. I already know how to compile for half of those formats so that makes things a metric fuckton easier.

I seriously consider whomever made the plugin to include the animation features plus the multiple textures as it WILL raise the possibilities for more games.

An in-house modelling program and animator is more than unnecessary - we don't have an in house sound programme do we?
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Post » Tue Aug 09, 2011 8:00 pm

You can use the Bone behaviour with 3D objects in the same way as you would if you was animating individual sprites.

Heres an example...I just threw it together, so its not brilliant !



Bone3DObject


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Post » Tue Aug 09, 2011 8:38 pm

Much , much harder work and clutters up construct. Also doesn't allow for as much precision as standard bone animation
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Post » Tue Aug 09, 2011 8:55 pm

[QUOTE=Instant] Much , much harder work and clutters up construct. Also doesn't allow for as much precision as standard bone animation[/QUOTE]

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I said it wasn't brilliant (its only 1 square and a sphere)
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Post » Tue Aug 09, 2011 10:03 pm

One thing is for sure, no 3d fx, IE no bumpmapping, normalmapping etc.
Now it might be possible to do some lighting, but that goes about the same as 3d collisions. Yeah its possible, but hard to implement, and probably expensive from a processing point of view.
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Post » Tue Aug 09, 2011 10:16 pm

Why are 3D effects out of the window?
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Post » Tue Aug 09, 2011 10:21 pm

Well as they say Construct is a 2d game maker, so they didn't add 3d fx.
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Post » Thu Aug 11, 2011 4:33 pm

Well , if anyone is willing to add support from the library into the 3d object for skeletal animation , please do.
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