3d Object Skinning

For questions about using Classic.

Post » Mon Jul 26, 2010 12:48 am

So I've been reading some stuff in the forum and been doing experiments by my own but I still can't get what I'm looking for, so I thought I'll ask directly.

How do you put a skin to the 3d obj model. or a uv map. I'm using Blender to export to obj files then use it on construct. The matedrials on blender doesn't get imported to construct, just the 3d model so how do I put a skin or whatever colors and stuff to m model.
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Post » Mon Jul 26, 2010 4:45 am

You will need to create a uv map in Blender. You can then edit that map in your preferred image editor, and load that image over in preferences where it says front face.

Check utube for some tuts on doing that... there are a few.
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