3D objects without WebGL

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Post » Tue Dec 17, 2013 12:23 pm

Any chance of seeing this in C2?
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Post » Tue Dec 17, 2013 1:44 pm

Not officially, because 3D without WebGL is generally too slow to be useful. It could be implemented by a plugin if you really want it though.
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Post » Mon Jan 04, 2016 9:14 am

Sorry to bump an old topic, but this looks like a great way to add 3D to games that don't need lots of 3D, just the occasional object, and thus keeping webgl to a minimum. What kind of requirements would it take to implement this in c2?
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Post » Mon Jan 04, 2016 12:23 pm

We could implement a Construct Classic-style limited ability to do some basic 3D transforms (e.g. Z height, mesh distortion) but that would require dropping support for the canvas2d renderer, which is about 10% of all devices in use today, while dropping support for non-WebGL browsers (IE9, IE10, old Android browsers). On top of that adding 3D features is a rabbit hole that leads to developing an entirely new product and taking the company in an entirely new direction, which is not something we're keen to do right now.
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Post » Mon Jan 04, 2016 6:52 pm

Ashley wrote:We could implement a Construct Classic-style limited ability to do some basic 3D transforms (e.g. Z height, mesh distortion) but that would require dropping support for the canvas2d renderer, which is about 10% of all devices in use today, while dropping support for non-WebGL browsers (IE9, IE10, old Android browsers). On top of that adding 3D features is a rabbit hole that leads to developing an entirely new product and taking the company in an entirely new direction, which is not something we're keen to do right now.

Understood, I was thinking primarily a plugin based off the link OP posted. But now you mention it, z height and mesh would be awesome, kinda like After Effects handles false 3D.
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Post » Wed Jan 06, 2016 3:55 pm

wanted to say a good idea and then seen this test 9 - fireworks demo - scene triggers, particles ...

im gonna wait for their next release ... maybe a improved one ...


if there's someone there doing a new plugin for c2 for 3d... i suggest take a look at Babylon.js its similar to three.js the base of Q3D plugin but seems faster on browsers ... who knows maybe its better ... but then we wont know how will react to the 2d canvas C2 runs on


peace and out ...
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Post » Fri Jan 08, 2016 6:12 am

That look awesome! Also it would be great if Construct can make 3d games too in a future.
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