3D planned for version 2.0?

New releases and general discussions.

Post » Sun Jul 04, 2010 12:23 pm

[quote="abhilash2863":28e2pa0v]no, it's not possible...but David said something about importing 3d models feature, it may be in the next build.[/quote:28e2pa0v]
Of course it's possible to create the illusion of 3D models in a 2D platformer.
The Donkey Kong Country games did that years ago on the SNES (love those games), as did many others, albeit not as well as the DKC games.

Render your 3D models in Max and import them.
Simple as that.

I'm looking forward to the OBJ importer, if it happens, but don't expect that to open up Construct to full 3D games.
At best, we'll have control over 3D meshes from a single 2D perspective, and although that will open up a lot of possibilities, you'll still need to look elsewhere if you want to create 3D games.

Krush.
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Post » Sun Jul 04, 2010 12:35 pm

well, i thought he wanted to import 3d models in the games. I am also waiting for the OBJ importer but it won't be of any use to me, can't model anything :(
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Post » Sun Jul 04, 2010 1:10 pm

If anything, I expect simple 3D games will be available to create on Construct, something simple such as a 3D platformer like the Pandemonium games

Pandemonium 1 here


But I don't expect there will be animated models anytime soon or ever for Construct 1 or 2, I hope you will still load non animated models to create a landscape for 3D maps that are not just cubes using 3D Box but the objects like player, enemy or item and everything else will be a sprite, am I asking too much? I've always wanted to create a 3D platformer but due to I have no knowledge of programming I can't create a 3D engine, let alone a basic 2D game with programming.

there will still be some animated things in 3D however like a door/floating platforms that slides up or down or left or right based on the X/Y/Z axis configured trough the events.
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