3D Proof of Concept

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Post » Wed Jan 23, 2008 2:19 pm

The following is a 3d Proof of Concept that I created in Construct about a month or two ago, before I got caught up in real life and had to put it on hold.

I realise, first and foremost, that it isn't perfect. The 3d box's Yaw function having no relativity has prevented being able to do a typical camera roll, as well as the ability to offset the pitch, yaw, roll of the 3d boxes themselves.

Regardless of that, the proof of concept shows that a 3D world with 2D sprites (think Final Fantasy Tactics, or Xenogears) is entirely plausible using Construct.


http://www.fileshack.us/get_file.php?id ... oncept.exe

EDIT: Just realized that the Look Up and Look Down is actually inverted. I may upload another exe later, but you still get the general idea.

2nd EDIT: One thing I would like to add is that Mouse Look would be entirely possible provided that the functionality to set Mouse X and Mouse Y positions is added.
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Post » Wed Jan 23, 2008 3:56 pm

That is really amazing.
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Post » Wed Jan 23, 2008 5:11 pm

Incredible.

Would it be possible to get a copy of that .cap so we can see how it's done (and I'd really love to get my hands on it and make a proper game from it :D But that's for another time, and I'm not sure I want to do a 3D one, I more want to do an isometric but anyway)
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Post » Wed Jan 23, 2008 5:33 pm

That's awesome! I guess I'll have to try fixing the yaw offsetting and stuff. I should probably add camera transformations as well - it'd be easier to move the camera around than to move all the boxes, I guess.
Scirra Founder
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Post » Wed Jan 23, 2008 6:02 pm

I'm gobsmacked. Fascinating.
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Post » Wed Jan 23, 2008 7:36 pm

WOW MAN AMAZING!
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Post » Wed Jan 23, 2008 8:23 pm

I ca- ... Can I say that?

ANYWAY, AWESOME! .Cap, plz.
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Post » Wed Jan 23, 2008 11:35 pm

Glamthaus, you are a genius. This demo is amazing :shock:

Also requesting the .cap, I must know your secrets.
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Post » Thu Jan 24, 2008 4:54 am

Thanks to everyone for your kind comments. It has somewhat reinvigorated me to continue my work on the project.

As far as uploading the .cap file, in its current state it would likely be useless due to a lack of detailed (Or any, really) documentation. I'll try to work on that so everyone can have a decent shot at understanding whats under the hood. (I'll upload the current undocumented version if anyone is feeling up to the challenge. I hope you understand Rotation Matrices and such if you do. :wink:)

[quote="Ashley":1b5ub15l]That's awesome! I guess I'll have to try fixing the yaw offsetting and stuff. I should probably add camera transformations as well - it'd be easier to move the camera around than to move all the boxes, I guess.[/quote:1b5ub15l]

Native camera transformations would likely make about two thirds of my code obsolete (removes the need for the Rotation Matrix, and Pitch, Yaw, Roll input via the Rotation Matrix), so that would be ideal.

Native Z emulation for 2D objects would make the other third also obsolete.

Those two changes, as well as fixing the Yaw relativity issue, would allow everyone to achieve what I have, with about 10 times less code. I'm not sure how time feasible it is to do so, being that Construct is primarily 2D (at least until version 1.00), but I'm definitely willing to help out in any way I can if you wanted to try to get it in before version 1.00.
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Post » Thu Jan 24, 2008 9:18 am

[quote="Glamthaus":2va56htt]Thanks to everyone for your kind comments. It has somewhat reinvigorated me to continue my work on the project.[/quote:2va56htt]

If you don't mind me asking, what's project you have in mind?
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